1058 cards found
Glitch, Cosmic Dreamer

Glitch, Cosmic Dreamer {1}{U}{R}{W}

Legendary Planeswalker - Glitch
Persistent glitch {1}. Spend only mana of a color that hasn't been spent this way to activate this ability. ({1}: Permanently remove one [restriction] from this permanent.)
[+1]: You [and each opponent] may scry 2. Draw a card[, then discard a card.]
[–3]: Exile target nonland permanent [with mana value 4 or less]. [Its controller creates a Treasure token.]
[–6]: Create five 2/2 blue Elemental creature tokens with flying [and -1/-1 counters on them].
Loyalty:
4
  • Over the Horizon
Glitch, Drinker of Seas

Glitch, Drinker of Seas {3}{G}{W}{U}

Legendary Planeswalker - Glitch
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may activate one of Glitch's loyalty abilities.
[+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped.
[–3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities.
[–6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents.
Loyalty:
6
  • Animus Vox
Glitch, Galactic Muse

Glitch, Galactic Muse {2}{U}{R}{W}

Legendary Planeswalker - Glitch
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her.
[+1]: Create two 1/1 blue Elemental creature tokens with flying.
[–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand.
[–10]: Destroy all lands, enchantments, and artifacts you don't control.
Loyalty:
1
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
“The memory of Cylia may be a lie, but I will not back down from my destiny.”
3/3
Golden Touch

Golden Touch {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard.
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
  • Theros Triumphant 13 293
Great Escapade

Great Escapade {3}{U}{U}

Sorcery - Tale
If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Prodigious Panya
Greater Masticore

Greater Masticore {6}

Artifact Creature - Masticore
At the beginning of your upkeep, discard your hand.
{2}: Greater Masticore deals 1 damage to each other creature.
{6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
6/6
  • Alkabah
Green Pelt Hart

Green Pelt Hart {4}{G}{G}

Creature - Elk
Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
4/3
  • A Tourney at Whiterun
Griamoor, Deathless Warrior

Griamoor, Deathless Warrior {2}{R}{W}

Legendary Planeswalker - Griamoor
[+2]: Up to one target creature must attack Griamoor, Deathless Warrior during its controller's next turn if able.
[0]: Until end of turn, Griamoor becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible.
[–2]: Griamoor deals damage equal to the number of loyalty counters on him to target creature.
Loyalty:
5
  • New Horizons
Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
  • Nangjiao In Bloom
Gusma, God of Creation

Gusma, God of Creation {1}{B}{G}{U}

Legendary Enchantment
{B}{G}{U}, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types.
Whenever Gusma enters or attacks, add {B}{G}{U} and draw a card. You don't lose this mana as steps, phases, and turns end.
5/5
  • Mious
H.S.S. Demeter

H.S.S. Demeter {5}

Legendary Artifact - Vehicle
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature.
Whenever H.S.S. Demeter deals combat damage to a player, draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Hafiq the Wise

Hafiq the Wise {U}{U}{U}

Legendary Creature - Human Advisor
Hafiq the Wise has hexproof as long as you've cast a spell this turn.
{U}, Discard a card with mana value X: Counter target spell with mana value X.
{U}, Sacrifice another permanent with mana value X: Return target instant or sorcery card with mana value X from your graveyard to your hand.
2/4
  • Al Tabaq
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Halford, the Rightful King

Halford, the Rightful King {1}{B}{B}{B}

Legendary Creature - Human Noble
Whenever Halford enters or attacks, an opponent chooses one. When they choose one that has already been chosen, copy that ability.
• That opponent loses 2 life and you gain 2 life.
• That opponent sacrifices a permanent.
• That opponent discards a card. If they can't, draw a card.
5/5
  • End of Wollensie
Hand of the Fallen

Hand of the Fallen {R}

Legendary Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, it gets +X/-X until end of turn, where X is a number of your choice less than its toughness.
Equip {2}
Card has other part: Change Hands
  • Karina's Explorations
Hang Up Your Lanterns

Hang Up Your Lanterns {2}{G}{W}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}{W}: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn.
At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game.
  • Nangjiao In Bloom
Hannah, Entelan Prodigy

Hannah, Entelan Prodigy {2}{U}{R}

Legendary Creature - Human Artificer
Whenever an artifact you control enters, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library.
2/2
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Indestructible
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
Hannaru's campaigns united the disparate clans of the northern deserts into the empire of Kanaa.
4/4
Card has other part: Queen Hannaru
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
Hao'Tai, the Reverent

Hao'Tai, the Reverent {3}{R}{R}

Legendary Creature - Elder Dragon
Flying
Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled.
5/5
  • Nangjiao In Bloom
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
2/3