2512 cards found
Carving Secrets

Carving Secrets {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Target player discards two cards and you gain 2 life.
Variety is the spice of lies.
  • Oirohpo
Cascade Failure

Cascade Failure {1}{B}{B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land.
[You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
  • Arkadai
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W} (You may cast this from the battlefield for its wander cost.)
[–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
  • MSEM Masters: Jumpstart
Casualty of War

Casualty of War {1}{R}{R}

Instant
Casualty of War deals 4 damage to target creature or planeswalker.
{2}{R}{R}, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Cataclysmic Skytyrant

Cataclysmic Skytyrant {6}{R}{R}

Creature - Dragon
Flying, haste
When Cataclysmic Skytyrant enters, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
7/7
Catch Unawares

Catch Unawares {X}{G}{G}{G}

Sorcery
Creatures you control get +X/+X and gain trample until end of turn.
The captain's captivating account of his late night rendezvous was rather ill-timed.
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
  • Monsters of Chikyu
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
  • Monsters of Chikyu
Cavern Monstrosity

Cavern Monstrosity {4}{B}{B}

Creature - Horror
Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value.
5/4
  • Oirohpo
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
  • Aftermath
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Cedric Shaw

Cedric Shaw {2}{B}{B}

Legendary Planeswalker - Cedric
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library.
[0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand.
[0]: You get an insight counter.
[–2]: Target creature gets -3/-3 until end of turn.
Loyalty:
4
  • Toll Midnight
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
The bitterness of fae is born of anger and sympathy. Angels feel neither.
  • Feanav: The Apothecary's Progress
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou
Cerulean Sovereign

Cerulean Sovereign {4}{U}{U}

Creature - Drake
Flying
When Cerulean Sovereign enters, you may return target creature an opponent controls or instant or sorcery card in your graveyard to its owner's hand.
3/4
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Carü Mapu
Chain of Decimation

Chain of Decimation {R}{R}{R}

Instant
Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.)
The skies are feared with good reason.
  • Oirohpo
Chained Wildborn

Chained Wildborn {1}{R}{R}

Creature - Human Mutant
Chained Wildborn can't attack or block alone.
While owning slaves is illegal among residents of Fretport, they have no qualms with slavers traveling through.
4/4
  • Plagues of Fretport
Chalkira Duelist

Chalkira Duelist {1}{G}{G}

Creature - Human Samurai
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist.
2/2
  • Imperial Legacies
Challenge Authority

Challenge Authority {3}{G}{G}

Enchantment
Whenever a permanent enters under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
  • Surging Tide
Champion of Destinies

Champion of Destinies {1}{W}{W}

Creature - Human Cleric Knight
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Champion of Destinies becomes renowned, you become the monarch.
You held your head like a hero
On a history book page
It was the end of a decade
But the start of an age
2/3
Channel Enmity

Channel Enmity {2}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +1/-1 and gains haste until end of turn.
She tugged on the creature's hatred like a puppet on a string.
  • Zero
Channel the Mirror

Channel the Mirror {1}{R}{R}

Instant
Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.)