Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Aleud Pathfinder becomes blocked, untap up to two lands you control.
Harmony — Warriors you control get +1/+0 and gain menace until end of turn. Whenever Aleud Warcaller attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying. Whenever an artifact or enchantment you control enters, you gain 1 life.
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 4 life. [–2]: Exile target tapped creature. Each player draws a card. [–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
[+1]: Create a 1/1 green Saproling creature token. You gain 2 life. [0]: Creature spells you cast this turn can't be countered. As they enter, they gain hexproof until your next turn. [–2]: Create a green enchantment token named Survival with “You and other permanents you control have ward {1}.”
Search your library for a basic land card, put it onto the battlefield, then shuffle. Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“These things grow like an atomic bonsai.” —Brandy Axel, AOSE shock trooper
Whenever you cast a noncreature spell, put a quest counter on Align the Astrolabe. At the beginning of your upkeep, create a 1/1 colorless Construct artifact creature token for each three quest counters on Align the Astrolabe.
Whenever Align with Animus Vox enters or you attack with three or more creatures, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Flying Whenever a creature enters under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Converge — Gain control of up to X target creatures with total mana value X or less, where X is the number of colors of mana spent to cast Alive and on Top.
“Real power isn't among the stars, it is in choosing who gets to go there.” —Senator Christian Winters
Enchant player At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker.
“Meeting new people is always hard. Either they hate me, or they leave me.”
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
Choose a number. Reveal that many cards from the top of your library and put them into your hand. You lose life equal to the total mana value of those cards.