3573 cards found
Blind Blackguard

Blind Blackguard {1}{U/B}{U/B}

Creature - Salamander Rogue
Flash
Blind Blackguard can't block.
When Blind Blackguard enters, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
3/3
  • Kahembo: Olde Dawn
Blinded Avenger

Blinded Avenger {1}{B}{R}

Creature - Angel Berserker
Flying
Glorious end — When Blinded Avenger dies, if it was tapped, destroy target creature you don't control.
As her last act of sanity, the angel tore out her eyes. She could no longer bear the sight of the carnage she wreaked.
2/2
  • Descent from the Highlands
Blinded Necromancer

Blinded Necromancer {2}{B}

Creature - Human Cleric
Lifelink
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
2/3
  • Beyond Our Ken
Blinding Fiddler
Ghastly Scraper

Blinding Fiddler {1}{W/U}{W/U}

Creature - Human Wizard
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Unveil {3}{W}{U} ({3}{W}{U}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Ghastly Scraper
  • Feanav: The Apothecary's Progress
Bloated Keystone

Bloated Keystone {1}{B}{B}

Sorcery
Target player discards two cards.
Orchestrate {1}{B}{B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Blood Bairn

Blood Bairn {2}{B}

Creature - Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Never stop for children on the side of Linelan roads.
2/2
  • Spark of Revolution
Blood Fiend

Blood Fiend {1}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Blood Fiend can't block.
{1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
2/2
  • Zero
Blood Jade Prophet

Blood Jade Prophet {B}{B}{B}

Creature - Human Shaman
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
3/3
Blood Overruling

Blood Overruling {2}{B}

Sorcery
Draw a card for each creature that died this turn.
“The king of steel falls by the same,
The king of blood retakes his claim.”
  • Villains: The Musical
Blood Tide

Blood Tide {2}{R}

Enchantment
At the beginning of your upkeep, each player sacrifices a nonbasic land.
Though her face has not been seen in years, the surface still feels the lash of the ocean's queen.
  • Novea
Blood in the Water

Blood in the Water {2}{B}

Instant
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead.
Cycling {2} ({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.
  • Elmare: Into the Abyss
Blood-Cantor of Mogis

Blood-Cantor of Mogis {2}{R}

Enchantment Creature - Minotaur Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Target creature you control gets +1/+0 until end of turn.
[Lore III] Target creature you control gets +2/+0 until end of turn.
2/3
  • Theros Triumphant
Blood-Tithe Harpy

Blood-Tithe Harpy {2}{B}

Creature - Harpy
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Blood-Tithe Harpy enters, target player loses 1 life and you gain 1 life.
2/1
  • Tides of War
Bloodbelly Glutton

Bloodbelly Glutton {2}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War
Bloodblade Mercenary

Bloodblade Mercenary {1}{B}{G}

Creature - Elf Rogue
Whenever you sacrifice a creature, you may pay {B}{G}. If you do, put a +1/+1 counter on Bloodblade Mercenary and draw a card.
“If you like killing for sport, at least you can make up an excuse to charge for it.”
3/3
  • Tides of War
Bloodbriar Bark-Whisperer

Bloodbriar Bark-Whisperer {2}{G}

Creature - Elf Druid
Deathtouch
{T}, Sacrifice another creature: Add two mana of any one color.
“This entire forest is built on the bones of the dead. I will not see countless more generations become a part of its loam before their time.”
2/3
  • Quest for the Roseblade
Bloodfury Warlord

Bloodfury Warlord {1}{B}{R}

Creature - Devil
Haste
When Bloodfury Warlord enters or dies, it deals 2 damage to each player.
Its life expectancy is short, so it ensures to wreak as much havoc as it can before dying.
3/1
  • Tides of War
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Bloodlash Caravan

Bloodlash Caravan {1}{B}{B}

Creature - Human Warrior
Sacrifice a creature: Put a +1/+1 counter on Bloodlash Caravan. Then if it's the only creature you control, it gains indestructible until end of turn.
“Humans don't stand a chance. We stand with the monsters.”
2/2
  • Survive the Night
Bloodrage Gladiator

Bloodrage Gladiator {2}{B}

Creature - Human Berserker
“He's psychotic, depraved, and addicted to battle. I like him. Send him to the arena at once!”
—Odron, Master of Kayur Colosseo
3/2
  • Zero
Bloodshot Berserker

Bloodshot Berserker {1}{R}{R}

Creature - Centaur Berserker
Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Many of the Qilan were happy to help the refugees coming from the Old World. Some would do anything to drive them back.
4/4
  • High Noon
Bloodsoaked Blades

Bloodsoaked Blades {2}{R}

Artifact - Equipment
When Bloodsoaked Blades enters, creatures you control get +2/+0 until end of turn.
Equipped creature gets +1/+1.
Equip {1}
Bloodspawn

Bloodspawn {2}{R}

Creature - Horror
Creatures you control that have been dealt damage this turn get +2/+0.
When Bloodspawn enters, it deals 1 damage to target creature you control.
1/3
  • The Unraveling
Blossom-Ash Trance

Blossom-Ash Trance {2}{W}

Enchantment
When Blossom-Ash Trance enters, you gain 3 life.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
“An oracle serves her people. And right now, the people need a reason for hope.”
  • The Unraveling
Blossoming Hatchling

Blossoming Hatchling {2}{U}

Creature - Drake
Flying
When Blossoming Hatchling enters, create a Treasure token.
“To be young for as long as you wish! What a beautiful life that would be.”
—Shu Qin, Imperial Storyteller
2/1
  • Panxiou