12496 cards found
Eternal Rage

Eternal Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.
  • Survive the Night
Eternal Reactor

Eternal Reactor

Land
{T}: Add {C}. Put a fusion counter on Eternal Reactor.
{2}, {T}: Add {C} for each fusion counter on Eternal Reactor.
  • Worlds Away
Eternal Recurrence

Eternal Recurrence {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has erratic. (When that creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When enchanted creature dies, return Eternal Recurrence to its owner's hand.
  • Mious
Eternal Scout

Eternal Scout {G}

Creature - Elf Scout
Whenever Eternal Scout attacks, untap each other creature you control.
“I never thought the elves were that different from us. Not until I saw how well the shadows treated them, at least.”
—Calamity Rose
1/1
  • High Noon
Eternal Servant

Eternal Servant {3}{U}

Creature - Spirit
Flash
Flying
Miss Conway's servants presented her with the day's outfit: A necklace that would steal glances, a dress that would steal hearts, and a bonnet that would steal her mind.
2/3
  • The Empty Throne of Feanav
Eternal Wanderings

Eternal Wanderings {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. Create a tapped Treasure token.
“The lotus offers immortal powers, but so too does it offer a lesson: the path to power over death does naught but consume one's life.”
—Wei Ji, Dawn and Dusk
  • Panxiou
Eternitarian Savior

Eternitarian Savior {1}{G}

Creature - Human Warrior
{1}{G}: Return another target permanent you control to its owner's hand.
{X}{G}: You may put a creature card with mana value X or less from your hand onto the battlefield. It gains trample and haste until end of turn.
“O' Blessed Blade, O' Sacred Dawn; guide our hands and our hearts tonight.”
2/3
  • Toll Midnight
Eternity Map

Eternity Map {1}{G}

Sorcery - Adventure
Search your library for a land that doesn't have the same name as a land you control, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cartographer's Step
  • Karina's Explorations
Eternity Pendant

Eternity Pendant {3}

Artifact
{T}, Pay 1 life: Put a charge counter on Eternity Pendant.
If you would lose the game, instead your life total becomes equal to the number of charge counters on Eternity Pendant, then put Eternity Pendant on top of its owner's library.
  • Villains: The Musical
Eternity's Eye

Eternity's Eye {3}

Artifact
When Eternity's Eye enters, look at the top seven cards of your library. Put up to three of them into your graveyard and the rest on the bottom of your library in a random order.
{T}: Add one mana of any color.
{2}: Put target card from a graveyard on the bottom of its owner's library.
  • Toll Midnight
Ether

Ether {2}

Artifact
The first spell you cast each turn costs {1} less to cast.
“The monsters can be called back like summons, but only for a short while. They are living creatures like any other, and need food, water, and medicine just the same.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Ethereal Fervor

Ethereal Fervor {R}{W}

Enchantment - Aura
Enchant creature
When Ethereal Fervor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creature gets +1/+0 for each Aura attached to it, has first strike, and attacks each combat if able.
  • Mious
Ethereal Guidance

Ethereal Guidance {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
“I had but drawn my sword when I heard my fallen comrade whispering into my ear. Lijing works in many surprising ways.”
—Ye Hushin, Captain of the Folded Fan
  • Goliaths of Nangjiao
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
  • Feanav: The Apothecary's Progress
Ethereal Pact

Ethereal Pact {2}{W}{U}

Enchantment
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards.
Each player can't cast more than one spell each turn.
  • Feanav: The Apothecary's Progress
Ethereal Runner

Ethereal Runner {1}{W}

Creature - Elf Scout
Lifelink
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Runner.
“I ran faster than I ever have, but I still didn't expect to find you here. Why did you wait?”
— Ata, to Bahri
2/2
  • Beyond Our Ken
Ethereal Savior

Ethereal Savior {4}{W}

Creature - Spirit Cleric
Flying
When Ethereal Savior enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
2/2
  • Khaliz-Dorahn
Ethereal Scouring

Ethereal Scouring {W/U}{W/U}

Instant
Put target creature or planeswalker into its owner's library third from the top. Its controller creates a 1/1 white Spirit creature token with flying.
On auspicious nights, a perpetual tide of souls breaches the veil, eager to claim more company for their ceaseless hunt.
  • Feanav: The Apothecary's Progress
Ethereal Shepherd

Ethereal Shepherd {2}{W}

Creature - Spirit Cleric
Flying
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Ethereal Shepherd enters deployed, exile target creature. That creature's controller creates a 1/1 white Spirit creature token with flying.
2/2
  • The Empty Throne of Feanav
Ethereal Sneak

Ethereal Sneak {U}

Creature - Human Rogue
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Sneak.
“I stayed because you promised we'd see each other again.”
— Bahri, to Ata
1/2
  • Beyond Our Ken
Ethereal Threshold

Ethereal Threshold {1}{U}

Creature - Spirit Wall
Defender
When Ethereal Threshold enters, if it was cast, exile target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0/3
  • The Empty Throne of Feanav
Etherium Staff

Etherium Staff {1}{W}

Artifact - Equipment
Embellish {4}{W} (If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Equipped creature gets +2/+2.
Whenever an artifact creature you control enters, you may attach Etherium Staff to it.
Equip {2}
  • Alara
Ethersketch Blueprints
Etherwrought Figurehead

Ethersketch Blueprints {1}{U}

Artifact - Clue
When Ethersketch Blueprints enters, create a 1/1 blue Thopter artifact creature token with flying.
{2}, Sacrifice Ethersketch Blueprints: Draw a card.
Monument {5}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Ascend {4}{W} ({4}{W}: Exile this permanent, then return it to the battlefield transformed. Ascend only as a sorcery.)
Card has other part: Etherwrought Figurehead
  • Over the Horizon
Ethersworn Elite

Ethersworn Elite {3}{W}{U}{B}

Artifact Creature - Human Artificer
When Ethersworn Elite enters, you gain 2 life and create two 1/1 blue Thopter artifact creature tokens with flying.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Alara
Ethersworn Indoctrination

Ethersworn Indoctrination {3}{W}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
“A bastion of dignity reduced to a puppet. To whom do you call upon now?”
—Fridius, telemin master
  • Alara