{3}{B}: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
Fleshcrawler gets +1/+0 for each player that has lost life this turn.
“If you peer past the rot, every crawler wears the face of a soldier who fell to the Nav. Do they mock us, or are they a manifestation of our tragedy?”
Deathtouch When Flesheater Vine enters, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
If an opponent would draw one or more cards except for the first one they draw in each of their draw steps, instead they draw those cards, then may pay {1}. If they don't pay, they get a poison counter and you draw a card
When Fleshwrithe Ghoul enters, each player sacrifices a creature. Revive {4}{B}({4}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
When Fletcher Kalku enters or attacks, you may exile a card from your hand face down. If you do, draw a card. You may look at cards exiled with Fletcher Kalku. {U}{U}, Reveal a card exiled with Fletcher Kalku: Counter target spell if it has the same mana value as the revealed card. Then put the exiled card into its owner's hand.
Enchant creature Enchanted creature gets +2/+2. Kindle 2—{2}{W}({2}{W}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) You don't lose unspent red mana as steps and phases end. I, II — Add {R}{R}. III — Create a 3/3 red Phoenix creature token with flying, haste, and “{R}: This creature gets +1/+0 until end of turn.”
The gemstone turned grief into fire; the warlord's rage soared ever higher.