15897 cards found
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Inspired Trialmaker

Inspired Trialmaker {2}{R}

Creature - Devil Shaman
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Inspired Trialmaker enters, if the trial was failed, add {R}{W}{B}.
3/1
  • Mious
Visserine's Royal Guard

Visserine's Royal Guard {2}{W}

Creature - Human Knight
Adorned — Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Once a hero in the wars, he has retired to the far more comfortable life of a royal guard in peacetime.
2/3
  • A Tourney at Whiterun
Forbiddance

Forbiddance {U}{U}

Instant
Counter target permanent spell.
This shall not be.
Almgrove Librarian

Almgrove Librarian {1}{W}

Creature - Human Citizen
When Almgrove Librarian enters, look at the top card of each of your libraries, then for each of those cards, put it on the top or bottom of one of your libraries.
To create a plane is no easy task, and a hundred generations of study requires a hundred forms of categorization.
1/3
  • Carpe Arcanum
Transcendent Priest

Transcendent Priest {2}{W}{W}

Creature - Human Cleric
{4}{W}{W}: Create a 4/4 white Angel creature token with flying.
{2}{W}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2/3
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
On Eli's Orders

On Eli's Orders {2}{B}

Sorcery
Post a bounty on target creature you don't control, then each opponent sacrifices a creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
  • Over the Horizon
Magnoceros

Magnoceros {3}{G}{G}

Creature - Beast
Trample
Other Beasts you control have trample.
Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
5/5
Exquisite Artisan

Exquisite Artisan {2}{U}

Creature - Human Artificer
When Exquisite Artisan enters, judge target noncreature artifact you control. If you honor it, it becomes a 0/0 Construct artifact creature with flying. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
2/2
  • Alkabah
Aided Assault

Aided Assault {G}

Sorcery
Move up to one +1/+1 counter from a creature you control to target creature you control. Then that creature fights target creature you don't control.
It is possible to overcome size or numbers, but never both.
  • End of Wollensie
Jidai Clairvoyant

Jidai Clairvoyant {2}{U}{U}

Creature - Human Wizard
When Jidai Clairvoyant enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, you may draw a card.
1/1
  • Path of Shadows
Illustrious Qilin

Illustrious Qilin {1}{G}

Creature - Kirin
{G}: Exile target card from a graveyard. If a creature card with flying is exiled this way, put a flying counter on Illustrious Qilin. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/2
  • Panxiou
Magella's First Step

Magella's First Step {1}{W}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield.
III — Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
Voracious Asvosydna

Voracious Asvosydna {3}{G}{G}

Creature - Badger
Colossal 3—{7}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Voracious Asvosydna's colossal ability puts one or more counters on it, you gain 5 life.
5/5
  • Theros Triumphant
Iroas's Charioteer

Iroas's Charioteer {R}{W}

Creature - Human Soldier
Flying, trample, lifelink
“Can't be harder than what the skyknights do back home. These Games are mine to win.”
—Valeri Kripac
2/1
  • Theros Triumphant
Harl's Hornblower

Harl's Hornblower {2}{R/W}

Creature - Dwarf Warrior Bard
Double strike
When this creature enters, mill four cards. Put a creature card with power 2 or less from among the cards milled this way into your hand.
The ancient thane-horns called what was left of the dwarven kingdoms to war.
1/2
  • The Petals Wilt
Master of Imports

Master of Imports {1}{R}

Creature - Human Advisor
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
2/2
  • Worlds Away
Spike Wall Trap

Spike Wall Trap {3}{B}

Instant - Trap
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost.
Destroy target creature or planeswalker.
  • MSEM Masters 2019
Rappel

Rappel {U}

Sorcery
Target creature can't be blocked this turn. It explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Raid the Dragon's Lair

Raid the Dragon's Lair {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Create a Treasure token.
3 — Create a tapped and attacking 5/5 red Dragon creature token with flying. Exile it at the beginning of the next end step.
  • Arkadai
Rouse from Below

Rouse from Below {3}{B}{B}

Sorcery
Destroy target land. Create a 2/2 black Zombie creature token.
The awakening of the undead hordes isn't exactly the prettiest thing in the world... or the cleanest.
  • Zero
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Godmother Ilthiss

Godmother Ilthiss {1}{U}{B}

Legendary Creature - Cephalid Rogue
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library.
{2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/4
  • Arkadai
Zoulev Rites

Zoulev Rites {G}

Sorcery
Search your library for a Spirit card, exile it, then shuffle. You may cast that card this turn.
Knowing what you're looking for is just as important as knowing where to look.
  • Eralou