14928 cards found
Plan Ahead

Plan Ahead {U}

Sorcery
Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • K15 Core Set
Plan for Adventure

Plan for Adventure {3}{U}

Instant
Scry 2, then draw two cards.
At first, Marilye was amazed by the normal sights and bustling bazaars. Then she took note of the treasures being freely traded and decided that Alkabah would be a wonderful vacation locale.
  • Alkabah
Planar Traversal

Planar Traversal {3}{U}{U}{U}

Enchantment
You may play cards you own from outside the game.
“In what unshrouded glimpses I have seen of the multiverse, there was more in that fractal myriad than mortal philosophers could ever dare dream.”
—Lettie Wormwood
Planar Uplink

Planar Uplink {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, draw a card.
Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it.
Equip {U}
She may have been stuck, but the unusual robot gave her views she'd never even dreamed of.
  • Sparks of a Multiverse
Plane-Traversal Guide

Plane-Traversal Guide {2}{U}{U}

Creature - Human Wizard
When Plane-Traversal Guide enters, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand.
3/2
Planeswalker's Insight

Planeswalker's Insight {3}{U}

Instant
Draw two cards. If three or more colors of mana were spent to cast Planeswalker's Insight, draw three cards instead.
“Animus Vox, the music of the universe, has been turned from a joyous song into elegy. The Abominations' butchery of the Precursors has tainted it.”
—Glitch, Galactic Muse
  • Love Song
Plasma Arc

Plasma Arc {1}{U}

Instant
Return target creature to its owner's hand.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Playtest Card A1

Playtest Card A1

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  • Playtest Cards 1 1s
Playtest Card A10

Playtest Card A10

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  • Playtest Cards 10 10s
Playtest Card A11

Playtest Card A11

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Playtest Card A12

Playtest Card A12

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Playtest Card A15

Playtest Card A15

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Playtest Card A2

Playtest Card A2

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  • Playtest Cards 2 2s
Playtest Card A3

Playtest Card A3

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Playtest Card A4

Playtest Card A4

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Playtest Card A5

Playtest Card A5

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Playtest Card A6

Playtest Card A6

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Playtest Card A7

Playtest Card A7

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Playtest Card A8

Playtest Card A8

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Playtest Card A9

Playtest Card A9

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Plucky Pickpocket

Plucky Pickpocket {1}{U}

Creature - Human Pirate
{T}: Plucky Pickpocket voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Plucky Pickpocket phases in, draw a card, then discard a card.
1/1
  • Dark Seas of Shiryen
Pocket Aces

Pocket Aces {U}

Instant
Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library.
Draw a card.
Poised Koi

Poised Koi {2}{U}

Creature - Fish
Whenever Poised Koi attacks or blocks, look at the top two cards of your library, put any of them into your graveyard, then the rest back on top in any order.
“Many jobs are done by trained monsters instead of people. It does seem easier to hunt fish with a fish than with a worm.”
—Karina Oblay, field notes
2/2
  • Monsters of Chikyu