12496 cards found
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Errant Cyclops

Errant Cyclops {4}{R}

Creature - Cyclops
Reach, menace
“Aim for the eye, Kalisti.”
“I'll throw my blade with one eye closed, just so it's fair.”
—Mira and Kalisti, Akroan generals
5/4
  • Theros Triumphant
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
“Not every idea we have will be good, but this is the time for innovation.
Let's find our spark and make something unforgettable.”
1/3
  • Nangjiao In Bloom
Error Engineer

Error Engineer {1}{U}

Creature - Gnome Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Whenever you cast a glitched spell, scry 2.
“I've learned how they work, but I'm still at a loss as to why.”
1/3
  • Arkadai
Error Exploiter

Error Exploiter {1}{U}

Creature - Human Wizard Avatar
Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
2/1
  • Arkadai
Erudite's Tome

Erudite's Tome {1}

Artifact - Equipment
Equipped creature gets +0/+2.
As long as equipped creature is a Wizard, it has “{T}: Scry 1.”
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Erudition of the Lafterii

Erudition of the Lafterii {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
“Knowledge never comes on its own.”
  • K15 Core Set
Eruq, the Flamebearer

Eruq, the Flamebearer {4}{R}{R}{R}

Legendary Creature - Elder Horror
Once each turn, when Eruq, the Flamebearer enters or you attack with one or more Horrors, you may have Eruq deal 2 damage to each opponent. Then if Eruq isn't a token, gain control of target creature an opponent controls until end of turn. Tap it. It's attacking its controller.
{2}{R}{R}, Discard Eruq: Create a token that's a copy of Eruq, the Flamebearer, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Eryth, Mire Dredger

Eryth, Mire Dredger {3}{U/B}{G}

Legendary Creature - Hag Warlock
At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards.
During each of your turns, you may play a land and cast a permanent spell from your graveyard.
3/4
  • Seasons of War
Esalia's Courser

Esalia's Courser {G}{G}

Creature - Elk Spirit
Once each turn, when another creature is returned to your hand from the battlefield, you may put a +1/+1 counter on Esalia's Courser.
{1}{G}: Esalia's Courser gains trample and vigilance until end of turn.
3/3
  • Quest for the Roseblade
Esalia, Steward of Caer Crann

Esalia, Steward of Caer Crann {1}{G}

Legendary Creature - Elf Druid
Vigilance, ward {1}
{T}: Add one mana of any color. If that mana is spent on a creature spell, it enters with an additional +1/+1 counter on it.
“Caer Crann is but a single root among many. If it falls, my people will yet endure.”
2/3
  • Quest for the Roseblade
Escape Death

Escape Death {3}{B}

Sorcery
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
  • Survive the Night
Escape Hatch

Escape Hatch {2}

Artifact
{T}, Sacrifice Escape Hatch: Return target creature you control to its owner's hand.
Not content with having just a plan B, Kellythross' workshop is packed with countless secret exits.
  • Tides of War
Escort Recruiter

Escort Recruiter {2}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • A Tourney at Whiterun
Escorted Ambassador

Escorted Ambassador {2}{W}

Creature - Human Advisor
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens.
Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
1/1
  • MSEM Masters: Jumpstart
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea
Esoteric Egg

Esoteric Egg {3}

Artifact
(Color indicator: Esoteric Egg is all colors)
Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
  • Kahembo: Olde Dawn
Esoteric Herbology

Esoteric Herbology {1}{B}{G}{U}

Sorcery
Choose two or four —
• Search your library for a card, put it into your hand, then shuffle.
• Each player mills seven cards.
• You gain 1 life for each land card in your graveyard.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Esper Command

Esper Command {2}{W}{U}{B}

Instant
Choose two —
• Exile target spell.
• Target player may scry 2. If they do, they draw a card.
• Return target artifact card from your graveyard to the battlefield.
• Destroy target nonartifact creature.
  • Alara
Esper Shardseeker

Esper Shardseeker {2}{U}

Artifact Creature - Vedalken Scout
Esper Shardseeker can't be blocked.
{1}, Discard Esper Shardseeker: Search your library for a basic Plains or Swamp card, reveal it, put it into your hand, then shuffle.
“Here I have met the prudent and the powerful, but I seek my true domain in Esper.”
1/3
  • Alara
Essence Carver

Essence Carver {2}{R}

Creature - Human Warrior Cleric
Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn.
2/3
  • Beyond Our Ken
Essence Dehydration

Essence Dehydration {2}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Is there a more gruesome sight than your own life pouring out of your body?
  • Pyramids of Atuum
Essence Erasure

Essence Erasure {1}{U}

Instant
Counter target creature spell unless its controller pays {3}.
Cycling {B} ({B}, Discard this card: Draw a card.)
“Tell you what. I'll let you keep your corporeal bits.”
—Ezakir, syphonmage
  • Alara
Essence Inversion

Essence Inversion {1}{B}

Instant
If a spell or ability would cause its controller to draw a card this turn, that player discards a card instead.
If a player would gain life this turn, that player loses that much life instead.
  • Ophorio