Colossal 3—{5}{U}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {5}{U} as a sorcery: Put three +1/+1 counters on it if it has none.) When Omendiver's colossal ability puts one or more counters on it, scry 3.
Exile target creature or enchantment you control, then return that card to the battlefield under your control. You may cast On Repeat from your graveyard any time you could cast a sorcery by discarding a land card in addition to paying its other costs.
Choose one or both — • Put a +1/+1 counter on each of up to two target creatures. • Put a +1/+1 counter on up to one target Elemental and up to one target Soldier.
Search your library for a creature or sorcery card, put it into your graveyard, then shuffle. Reconstruct {2}{B}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Flash Whenever Operative POSH attacks or you cast a green or red spell, exile up to one target nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] You may discard a card. If you do, draw a card. [Lore III] Create a token that's a copy of another target creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Create X 1/1 blue Elemental creature tokens with flying. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain haste and vigilance until end of turn.
You'll see stranger things on Olten awake than when asleep.
({T}: Add {G}.) Wanderlust — Otherworldly Forest enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
({T}: Add {U}.) Wanderlust — Otherworldly Island enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
({T}: Add {R}.) Wanderlust — Otherworldly Mountain enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”
({T}: Add {W}.) Wanderlust — Otherworldly Plains enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
({T}: Add {B}.) Wanderlust — Otherworldly Swamp enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
When Outside the Airlock enters, create a tapped 3/2 green Horror creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Colossal 2—{5}{G}{U}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
Exile the top card of your library, a card from your hand, and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
You're looking for answers, but answers aren't looking for you.