8944 cards found
Grayce Blaen

Grayce Blaen {2}{G}

Legendary Creature - Human Citizen
Rapport — Whenever Grayce Blaen and at least one other creature you control become tapped, scry 1, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
“Come on, come on! I found another nook to explore. Maybe even a cranny!”
3/2
  • Harvest Festival
Graygulch Drifter

Graygulch Drifter {2}{B}

Creature - Spirit
When Graygulch Drifter enters, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
The dead get by with a little help from their friends.
1/1
  • High Noon
Graygulch Howler

Graygulch Howler {2}{W}

Creature - Dog Spirit
When Graygulch Howler dies, you gain 1 life for each Spirit you control.
All too often ghosts turn to crime because they can. A select few turn to law because they must.
3/2
  • High Noon
Graygulch Lurker

Graygulch Lurker {2}{B}

Creature - Spirit
When Graygulch Lurker dies, target opponent loses 2 life.
The massacre of Graygulch left behind a town for ghosts everywhere to convene, safe from the aether of judges and outlaws alike.
3/2
  • High Noon
Graygulch Outcast

Graygulch Outcast {4}{B}{B}

Creature - Spirit
Menace
When Graygulch Outcast dies, each opponent loses 3 life.
A bounty is not always worth the cost.
4/3
  • High Noon
Graygulch Turncoat

Graygulch Turncoat {3}{B}

Creature - Spirit Rogue
When Graygulch Turncoat enters, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
3/3
Great Escapade

Great Escapade {3}{U}{U}

Sorcery - Tale
If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Prodigious Panya
Great Fortitude

Great Fortitude {2}{G}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has trample.
  • Seasons of War
Great Migration

Great Migration {1}{G}{U}

Sorcery
Reveal the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then you may put a creature card from among them into your hand. Put the rest on the bottom of your library in any order.
  • Kahembo: Olde Dawn
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Great Vorganisaath

Great Vorganisaath {4}{B/G}{R}

Legendary Creature - Dragon
Flying, trample, haste
Dragons you control get +3/+3 as long as you control permanents with total mana value 20 or greater.
Whenever you spend five or more mana to cast a spell or activate an ability, create a 2/2 red Dragon creature token with flying.
5/5
  • Seasons of War
Great and Small

Great and Small {2}{G}{G}

Sorcery
As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less.
Search your library for a creature card, put it onto the battlefield, then shuffle.
“She told the Greatwood that the nature of strength is to shelter the weak.”
—Azamir, “Brightgrove's Protection”
  • Storytime
Greater Masticore

Greater Masticore {6}

Artifact Creature - Masticore
At the beginning of your upkeep, discard your hand.
{2}: Greater Masticore deals 1 damage to each other creature.
{6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
6/6
  • Alkabah
Greater Restoration

Greater Restoration {2}{W}

Instant
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Greater Sangromancy

Greater Sangromancy {2}{B}{R}

Sorcery
Greater Sangromancy deals 4 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. Create a 1/1 black and red Vampire creature token with menace.
“Our condition is no curse. It is a testimony to our survival.”
—Marzela Falkenrath
  • Innistrad In Memoriam
Greater Swooprat

Greater Swooprat {3}{B}{B}

Creature - Bat
Flying
When Greater Swooprat enters, creatures your opponents control get -1/-1 until end of turn.
“If they weren't so hostile, I bet you could ride on one of those swooprats.”
—Titou Louoe
3/2
  • Eralou
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
Reading the Book of Secrets' chapter on “microtransactions” is strictly forbidden. Only Godmother Ilthiss may use the dark knowledge contained therein.
  • Arkadai
Greedstoker Demon

Greedstoker Demon {2}{B}{B}

Creature - Demon
Flying, trample
When Greedstoker Demon enters, you lose X life and create X Treasure tokens, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
You can't sacrifice more than one Treasure each turn.
5/4
Greedy Insects

Greedy Insects {3}{G}

Creature - Insect
When Greedy Insects enters, exile up to one target artifact or enchantment until Greedy Insects leaves the battlefield.
Some creatures are just born to be wild.
4/4
  • Love Song
Greedy Rapscallions

Greedy Rapscallions {2}{B}

Creature - Human Pirate
When Greedy Rapscallions enters, mill three cards. If two or more nonland cards were put into your graveyard this way, put a +1/+1 counter on Greedy Rapscallions.
2/2
  • Dark Seas of Shiryen
Green Daywalker

Green Daywalker {2}{G}

Creature - Beast
When Green Daywalker enters, you may destroy target artifact or enchantment.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
2/1
  • Love Song
Green Pelt Hart

Green Pelt Hart {4}{G}{G}

Creature - Elk
Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
4/3
  • A Tourney at Whiterun
Greenwood Outrider

Greenwood Outrider {4}{G}{G}

Creature - Elf Archer
Haste
When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
3/3
  • Storytime
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Grete-District Strider

Grete-District Strider {4}{G}

Creature - Elk
Trample
The Grete District's many parks and nature reserves were abandoned when the Great Fear fell, letting animals roam the district freely.
5/4
  • Kaleidoscope