Vigilance Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
Flying Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Permanents your opponents control can't phase in.
Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
Lifelink Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
Flying Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
Enchant opponent When Pathless Shallows enters, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield. Enchanted player can't cast spells with the same name as the exiled card.
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
“You broke countless laws, which is forgivable. But you also disrespected the pirate's code, and that I'm afraid we just can't alllow.” —Loretta Wingate
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible. [+1]: Up to one target creature you control gains lifelink until end of turn. [0]: Create a 1/1 white Warrior creature token. [–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Flying Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.