15282 cards found
Calming Sanctum

Calming Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{G}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Capture Brilliance

Capture Brilliance {4}{U}{B}{R}

Sorcery
Choose two or four —
• Each player draws seven cards.
• Each opponent discards four cards.
• Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost {2} with “Draw a card.”)
• You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.
Related card: Fatigue
  • Arcanum Academia
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Catastrophic Crash

Catastrophic Crash {R}{R}

Instant
Choose one. If you're horrific, you may choose both instead. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
• Destroy target artifact.
• Catastrophic Crash deals 3 damage to target creature.
  • Video Horror System
Ceanne's Dawnbringer

Ceanne's Dawnbringer {W}

Creature - Human Soldier
Whenever a Soldier or Knight you control enters, you may sacrifice Ceanne's Dawnbringer. If you do, put your choice of two different counters on that creature from among +1/+1, first strike, lifelink, and vigilance.
The Shield of Caerdyne's convictions inspire more than just stories.
2/1
  • MSEM Masters: Jumpstart
Challenging Pupil

Challenging Pupil {1}{R}

Creature - Human Warrior
Haste
When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
3/2
Related card: Fatigue
  • Arcanum Academia
Chaotic Pupil

Chaotic Pupil {1}{U}{R}

Creature - Human Wizard
When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Draw a card, then discard a card.
3/2
  • Arcanum Academia
Charcoal Claws

Charcoal Claws {R}

Instant
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Chronotome

Chronotome {1}{U}

Artifact
At the beginning of your upkeep, target player mills two cards. If your main library has five or fewer cards in it, that player mills their library instead.
“What is the lifespan of the written word? A moment? A day? A year? In a master's hands, a single word can last a lifetime.”
— Rahit, arcane tutor
  • Arcanum Academia
Clockwork Gaucho

Clockwork Gaucho {2}

Artifact Creature - Construct Rebel
Clockwork Gaucho enters with a +1/+1 counter on it.
Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho.
{T}: Put a +1/+1 counter on Clockwork Gaucho.
0/0
Cluttered Study

Cluttered Study {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.)
{3}, {T}: Shuffle Cluttered Study into its owner's library.
“I didn't lose it. Give me five, maybe twenty minutes.”
  • Arcanum Academia
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Cocky Delinquent

Cocky Delinquent {2}{B}{R}{G}

Creature - Human Warrior
Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
2/5
  • Arcanum Academia
Coerced Tutelage

Coerced Tutelage {2}{G}{U}{R}

Sorcery
For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents' owners gain control of them.
  • Arcanum Academia
Combustion Display

Combustion Display {2}{R}

Sorcery
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Commoners' Favored

Commoners' Favored {G}

Creature - Human Warrior
Adorned — Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted.
“To be a Norwick's hero, your back must be strong enough to carry their hopes.”
—Byron
1/1
Communion

Communion {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“We reached for the stars. They reached back.”
—“The Crash Site”
  • Video Horror System
Compose from Dreams

Compose from Dreams {1}{U}{B}{R}

Enchantment
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs.
Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.
Related card: Fatigue
  • Arcanum Academia
Compulsory Studies

Compulsory Studies {1}{W}

Enchantment
When Compulsory Studies enters, exile target creature until Compulsory Studies leaves the battlefield. Each player draws a card.
“Is it important? I'm a bit busy with this.” Dayang glanced up at Ardy, and her tone turned faintly hopeful. “Is it important?”
  • Arcanum Academia
Conduit of Rage

Conduit of Rage {2}{R}

Creature - Human Wizard
Ferocious — At the beginning of your first main phase, if you control a creature with power 4 or greater, add {R}.
“Through me, power. Through me, justice. Through me, vengeance.”
2/3
Confident Amateur

Confident Amateur {B}{G}

Creature - Elf Bard
At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
“Anyway, here's Wander's Call.”
2/1
  • Arcanum Academia
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Corpsebark

Corpsebark {1}{G}

Creature - Plant
Defender
Whenever a land you control enters, you may exile target permanent card from your graveyard.
Sacrifice a land: Put a card exiled with Corpsebark into its owner's hand.
“The dead crawl out of every crevice they can.”
—“Midnight Hike”
0/4
  • Video Horror System
Counting Clouds

Counting Clouds {2}{G}{W}{U}

Instant
Reveal the top five cards of your library. For each card type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. Then you may cast a nonland card with mana value 3 or less from your hand without paying its mana cost.
  • Arcanum Academia
Craft Malice

Craft Malice {3}{B}{R}

Sorcery
For each creature you control, create a token that's a copy of it. They gain haste. Sacrifice them at the beginning of the next end step.
“Commit, Ardy. To anything. I'm done hanging around while you wait for the world to happen to you.”
— Dayang
  • Arcanum Academia