14405 cards found
Divine Dispersion

Divine Dispersion {2}{U}

Sorcery
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Metamorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Divine Expulsion

Divine Expulsion {3}{U}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return up to two target creatures an opponent controls to their owner's hand.
3 | That player puts one card from their hand on top of their library, and another on the bottom.
  • Panxiou
Divine Lockdown

Divine Lockdown {2}{U}{U}

Enchantment - Aura
Enchant creature
When Divine Lockdown enters, tap target creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Mious
Divine Presence

Divine Presence {2}{W}

Enchantment
Whenever a creature you control enters, you may gain 1 life.
{3}{W}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set
Divine Protection

Divine Protection {2}{W}

Sorcery
Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.)
  • Pyramids of Atuum
Divine Shell

Divine Shell {4}{W}{W}

Artifact Creature - Avatar
When Divine Shell enters, create three Function tokens with “Tap target creature.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Beneath the Chapel of Elder Saints an idol awaits the coming of a savior, though not the one honored two dozen feet above.
4/4
  • Beyond the Blackwall
Divine Splendor

Divine Splendor {4}{W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Creatures you control get +2/+1 until end of turn.
With the blessing of the Shah Shapur, Cyrukan rose back to power, defeating Sahra's army.
  • Alkabah
Divine Theurge

Divine Theurge {3}{W}

Creature - Human Cleric Wizard
When Divine Theurge enters, choose one —
• Return target enchantment card from your graveyard to your hand.
• Return target creature card with power 2 or less from your graveyard to your hand.
3/2
  • Feanav: The Apothecary's Progress
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
After the Mending, Anku lost the power to break worlds, but his magic could still shatter lives.
Divine in Blood

Divine in Blood {1}{U}{B}{B}

Sorcery
Divine in Blood deals 2 damage to target player, then that player draws four cards.
No matter the contract, a demon's price is the same—heart's blood, the last few drops as the light leaves the eyes.
  • Descent from the Highlands
Diviner of Blood

Diviner of Blood {1}{B}{B}

Creature - Vampire Demon
Flying
Demons and Vampires you control get +1/+1 for each player that has lost life this turn.
“Fortunes for ferritin, fair friend.”
2/2
Diviner of the Mists

Diviner of the Mists {2}{U}{B}

Creature - Panda Bear Monk
When Diviner of the Mists enters, target opponent chooses two cards in their hand and reveals one of them. Exile one of those cards. You may play that card for as long as it remains exiled, and spend mana as though it were mana of any color to cast it.
3/2
  • Panxiou
Divining Lens

Divining Lens {2}

Artifact
You may look at the top card of your library and face-down permanents you don't control.
{T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
  • Mious
Divinity Redesigned

Divinity Redesigned {W}{B}

Legendary Enchantment
Whenever you cast a legendary spell, each opponent loses 1 life and you gain 1 life.
{W}{B}, Sacrifice a legendary nonland permanent: Draw two cards.
A tale as old as time, forever changed.
  • Beyond the Blackwall
Djinn of Unfolding Truths

Djinn of Unfolding Truths {3}{U}{R}{W}

Creature - Djinn Wizard
Lionize {U}{R}{W} ({U}{R}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player or noncreature permanent, return target noncreature card from your graveyard to your hand.
6/6
  • Alkabah: The Rise of Soli
Djinn of the Twisted Wish

Djinn of the Twisted Wish {5}{R}{R}

Creature - Djinn Warrior
Flying
When Djinn of the Twisted Wish enters, it deals 5 damage to up to one target creature or battle.
If you wish for a blade, make sure you specify where you want it kept.
5/4
  • Alkabah: The Rise of Soli
Djinn of the Waning Candle

Djinn of the Waning Candle {2}{B}{R}

Creature - Djinn Wizard
{1}, Sacrifice a creature: Create a Treasure token. Exile the top card of your library. You may play that card this turn.
“A fool clings to life after his time has come. A savant makes sure his time never comes.”
4/4
  • Alkabah: The Rise of Soli
Djinn's Trick

Djinn's Trick {1}{U}

Sorcery
Choose a card name, then reveal the top five cards of your library. You may put a card with the chosen name into your hand. Put the rest on the bottom of your library in any order.
Draw a card.
“Name your wish, and I'll try to grant it. Emphasis on ‘try.'”
  • Sparks of a Multiverse
Djinncrafting

Djinncrafting {U}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature deals damage to an opponent, you may draw a card.”
“Djinn came from nowhere, their origins unknown. Some say they were born to fight the div. Others say they are the div.”
—The Tale of Kings
  • Alkabah
Djinni Imprisonment

Djinni Imprisonment {W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Offend a djinni, and you'll wish you could wish you were dead.
  • Al Tabaq
Djinni of Whispers

Djinni of Whispers {2}{U}{U}{U}

Creature - Djinn
Flying
When Djinni of Whispers enters, untap up to three Islands.
He grants only those wishes unspoken.
3/3
  • Al Tabaq
Do No Evil

Do No Evil {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller gets a poison counter.
Mishka froze, torn between a dozen courses of action, and she could no longer recognize which ones were their own.
  • Beyond Our Ken
Dockside Healer

Dockside Healer {1}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
1/3
  • Plagues of Fretport
Dockyard Stalker

Dockyard Stalker {2}{B}

Creature - Human Rogue
{B}, Remove a time counter from a permanent you control: Target player loses 1 life.
In times of chaos, there are always those who exploit circumstances for their own gain.
3/2
  • Plagues of Fretport
Dockyard Swindling

Dockyard Swindling {1}{W}

Sorcery
Exile target artifact or enchantment. You gain 1 life.
“As you can see, I'm in wonderful health. And I've always had a fancy for baubles like that necklace of yours. What do you say? My antidote for your jewelry? A small price to pay for safety.”
  • Plagues of Fretport