Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn. When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Lifelink Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Fellow Traveler enters deployed, you and target opponent each draw two cards.
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself. [–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy. [–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Menace When Fenhauler Gang enters, each player mills three cards. Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn. Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
Equipped creature gets +3/+0. Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature. Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
Colossal 3—{4}{R}{G}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.) Each creature you control with a counter on it can't be blocked by more than one creature.
Haste Menace (This creature can't be blocked except by two or more creatures.) {4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
It might have lost the ability to fly, but not its greed for prey.
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield. Revive {2}{W}{W}({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Ferried Stagecoach can't be blocked as long as another creature is attacking. Whenever Ferried Stagecoach deals combat damage to a player, each player flips a coin. Each opponent that loses the flip discards a card, and each player on your team that wins the flip draws a card.