Flying, vigilance When Silksoul Celestial enters, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle. When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
Target creature +3/+3 and gains trample until end of turn. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician. At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
Lionize {2}{U}({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) Whenever this creature deals combat damage to a player, draw that many cards.
When Arpechian Groundskeeper enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.
Flying {1}{U}, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
No secret is safe from Mei's students, not even those that haven't been thought of yet.
Lifelink Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
Equipped creature gets +2/+2. As long as equipped creature is a Soldier, it has vigilance. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
When Recollection Revelation enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) {1}{W}, Sacrifice Recollection Revelation: Return another target artifact or enchantment card from your graveyard to your hand.