11227 cards found
Fearless Realmwalker

Fearless Realmwalker {2}{W}

Creature - Human Scout
When Fearless Realmwalker enters, put a +1/+1 counter on each of up to two target creatures.
Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
  • Worlds Away
Fearless Recruit

Fearless Recruit {2}{W}

Creature - Human Rebel
When Fearless Recruit dies, create a 1/1 white Rebel creature token.
“I do not fear death, for our ideals will outlast it. If I die, there will always be someone to take my place.”
2/3
  • Tides of War
Fearsome Army

Fearsome Army {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fearsome Army and at least two other creatures attack, creatures you control gain menace until end of turn.
When they advance, their enemies tremble.
3/1
  • Khaliz-Dorahn
Fearsome Xenoblossom

Fearsome Xenoblossom {2}{G}{W}

Creature - Plant
This spell can't be countered.
Ward {3}
{W}, Exile Fearsome Xenoblossom from your graveyard: You gain 4 life.
All hope of survival is gone with the fallen leaves.
5/5
  • Animus Vox
Feasting Ettin

Feasting Ettin {4}{G}

Creature - Giant
Reach
Once each turn, when a creature you control dies, you may draw a card.
“Hey! Knock it off, brother! It's my turn to get the good bits first!”
4/4
  • Quest for the Roseblade
Feathered Dancer

Feathered Dancer {3}{R}

Creature - Human Mutant
When Feathered Dancer enters, up to three target creatures can't block this turn.
“Give us a spectacle, my little wildborn.”
2/1
  • A Tourney at Whiterun
Feathered Oracle

Feathered Oracle {2}{U}{U}

Creature - Human Shaman
Whenever you draw your second card each turn, draw a card.
“All I see is a future of turmoil. The further I look, the harder it becomes to remember who I am. And beyond it all, there lies nothing.”
1/4
  • Beyond Our Ken
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
  • Novea
Featherfall Ascetic

Featherfall Ascetic {1}{W/U}{W/U}

Creature - Human Monk
When Featherfall Ascetic enters, create a 1/1 white and blue Bird creature token with flying.
Whenever a nontoken Aura enters enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature.
0/1
Feathersword Duelist

Feathersword Duelist {3}{W}{W}

Creature - Angel Warrior
Flying, first strike, lifelink
“Even the angels know that Cecile is a false empress.”
—Florina
5/5
Card has other part: United We Stand
  • MSEM Masters: Legends
Feeding Time

Feeding Time {R}

Enchantment
Whenever an attacking creature dies, you may pay {R}. If you do, create a 2/1 red Merfolk creature token.
Fei'Xing the Marvelous

Fei'Xing the Marvelous {2}{G}{U}

Legendary Creature - Drake
Flying
At the beginning of your upkeep, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Goliaths of Nangjiao
Fel Alston, Halfway Queen

Fel Alston, Halfway Queen {W}{U}{B}

Legendary Creature - Human Warlock
When Fel Alston, Halfway Queen enters, return target creature card from your graveyard to the battlefield. Then exile that creature unless Fel Alston was cast for its escape cost.
Escape—{1}{W}{U}{B}, Sacrifice two creatures. (You may cast this card from your graveyard for its escape cost.)
2/3
  • MSEM Masters: Legends
Felhide Marauder

Felhide Marauder {3}{B}

Creature - Minotaur Warrior
When Felhide Marauder enters, if you control a creature with power greater than its base power, Felhide Marauder gains haste until end of turn.
Minotaurs are said to have an intricate culture. Unfortunately, those minotaurs aren't the ones out raiding.
4/3
  • Theros Triumphant
Felice's Study

Felice's Study {W}{W}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library.
Felice, Adira's Salvation

Felice, Adira's Salvation {2}{W}{W}

Legendary Planeswalker - Felice
[+2]: Each player can cast only one more spell until your next turn.
[–3]: Exile all other permanents, then return them to the battlefield tapped under their owner's control. Creatures can't attack you or planeswalkers you control until your next turn.
[–8]: Return all permanent cards from your graveyard to the battlefield tapped.
Loyalty:
3
  • Memorium Arcanum
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
  • Kahembo: Olde Dawn
Fellor Armorsmith

Fellor Armorsmith {2}{W}

Creature - Human Barbarian Warrior
Equipment spells you cast cost {1} less to cast.
Armed — As long as Fellor Armorsmith is equipped, equip abilities you control cost {1} less to activate.
Batrest lost most of his men in the Tideshift, but those that remained were still formidable craftsmen.
2/3
  • Aftermath
Fellor Bloodseeker

Fellor Bloodseeker {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
The Fellors are only allowed to heal their wounds when they've done a minimum of damage in battle.
2/2
  • Khaliz-Dorahn
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
  • Aftermath
Fellor Grunt

Fellor Grunt {2}{R}

Creature - Human Barbarian Warrior
First strike
Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
2/2
  • Khaliz-Dorahn
Fellor Heartstriker

Fellor Heartstriker {4}{R}

Creature - Human Barbarian Warrior
Haste
{1}{W}: Fellor Heartstriker gains lifelink until end of turn.
Fellors are trained to hit their enemies where it hurts the most.
3/3
  • Khaliz-Dorahn
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Raider

Fellor Raider {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
To some, no music is sweeter than the sounds of screams and the clash of metal.
2/2
  • Khaliz-Dorahn
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn