15282 cards found
Marine Monster

Marine Monster {4}{U}{U}

Creature - Beast
{X}{U}{U}: Marine Monster can't be blocked by creatures with mana value X or less this turn.
“It's not much use to build a boat when you can train a monster to carry you. Maybe that's why they don't build much of anything?”
—Karina Oblay, field notes
5/6
  • Monsters of Chikyu
Mark of the Scaleblight

Mark of the Scaleblight {1}{U}{U}

Instant
Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample.
The Zoulev queen curses the cruelest souls of the bayou to a monstrous fate... and any other soul simply in her way.
Marshback Knights
Aspiring Rascals

Marshback Knights

Creature - Human Knight
(Color indicator: Marshback Knights is blue)
Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}.
{1}{U}: Marshback Knights gains flying until end of turn.
“Onward, to adventure!”
5/4
Card has other part: Aspiring Rascals
  • Eralou
Marshcroaker Coaching

Marshcroaker Coaching {4}{U}

Enchantment
When Marshcroaker Coaching enters, create three 1/1 blue Frog creature tokens.
Frogs you control have “{T}: Target creature gains flying until end of turn.”
  • Eralou
Marshcroaker Drake

Marshcroaker Drake {4}{U}{U}

Creature - Frog Drake
Flying
When Marshcroaker Drake enters, you may return target creature with power 2 or less to its owner's hand.
“I feed her fish, she protects my lotuses.”
—Titou Louoe
4/4
  • Eralou
Martoob Lifeshaper

Martoob Lifeshaper {2}{U}

Creature - Nephilim Wizard
Lionize {2}{U} ({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player, draw that many cards.
1/1
  • Alkabah: The Rise of Soli
Martoob Watershaper

Martoob Watershaper {3}{U}

Creature - Nephilim Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
2/4
  • Alkabah
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Masked Impersonator

Masked Impersonator {1}{U}

Creature - Human Shapeshifter
Masked Impersonator can't be blocked.
Art of war — At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.
1/1
  • Imperial Legacies
Masquerading Bohemian

Masquerading Bohemian {1}{U}

Creature - Human Noble
Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
2/1
  • Plagues of Fretport
Master Assassin
Petty Thief

Master Assassin

Creature - Azra Assassin
(Color indicator: Master Assassin is blue)
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
3/2
Card has other part: Petty Thief
  • Alkabah: The Rise of Soli
Master Echomage

Master Echomage {2}{U}{U}

Creature - Human Wizard
Flash
When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
2/3
  • Aftermath
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master Spellwright

Master Spellwright {4}{U}{U}

Creature - Sphinx
Flying
Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
4/4
  • Zero
Master of Elements

Master of Elements {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
{U}, {T}, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
1/3
Master of Masks

Master of Masks

Creature - Elf Shapeshifter
(Color indicator: Master of Masks is blue)
As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.)
0/0
  • Memorium Arcanum
Master of Minds

Master of Minds {1}{U}{U}

Creature - Human Wizard
You may choose not to untap Master of Minds during your untap step.
{T}: Gain control of target creature with mana value X or less for as long as Master of Minds remains tapped, where X is the number of Islands you control.
1/3
  • MSEM Masters 2019
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
0/4
Master of Winds

Master of Winds {3}{U}{U}

Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Master of Winds or another creature with flying you control enters, you may draw a card.
3/5
  • K15 Core Set
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Meadow's Melody

Meadow's Melody {X}{U}{U}

Instant
Gain control of target creature with power X or less.
“Something about this grove was captivating. Cassandra could feel the memories of her quest slipping away.”
—Azamir, “The Road From Fretport”
  • Storytime
Measured Contemplation

Measured Contemplation {2}{U}

Sorcery
Shuffle the cards from your hand into your library, then draw that many cards.
Draw a card.
“Hmm, what to read today? Perhaps ‘Carleon's Treatise on the Tenacity of the Wilds and the Poise of the Gods'.”
  • A Tourney at Whiterun
Meat Puppet

Meat Puppet {1}{U}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
When the Gods require a conduit, they seldom ask permission.
  • Al Tabaq
Megalokraken

Megalokraken {3}{U}{U}

Creature - Kraken Leviathan
Colossal 4—{5}{U}{U}{U} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{U}{U}{U} as a sorcery: Put four +1/+1 counters on it if it has none.)
Whenever Megalokraken enters or attacks, reveal the top X cards of your library, where X is Megalokraken's power. You may cast a noncreature spell with mana value X or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5
Mei's Collection

Mei's Collection {1}{U}

Enchantment
Codex — Unraveling; Unraveling; Unrelenting; Unrelenting; Mindrip; Swipe Secrets. (As this enters, conjure its contents into a shuffled face-up additional library.)
Flash
When Mei's Collection enters, draw a card from its codex.