14928 cards found
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seawise Swain

Seawise Swain {3}{W}

Creature - Human Pirate
Vigilance
Seawise Swain gets +1/+1 as long as you control an artifact.
Seawise Swain gets +1/+1 as long as you control an enchantment.
3/3
  • Dark Seas of Shiryen
Sail the Open Sea

Sail the Open Sea {1}{W}

Instant
Choose one —
• Tap target creature.
• Untap target creature and remove it from combat.
Draw a card.
The crew of the Demeter follows a simple mantra: Go farther, get richer.
  • Dark Seas of Shiryen
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
“You broke countless laws, which is forgivable. But you also disrespected the pirate's code, and that I'm afraid we just can't alllow.”
—Loretta Wingate
  • Dark Seas of Shiryen
Radiant Elegance

Radiant Elegance {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
With the grace of a pegasus
—Shiryen saying meaning
“in perfect form”
  • Dark Seas of Shiryen
Pick Up the Pieces

Pick Up the Pieces {X}{W}{W}

Instant
Return X target creature cards with mana value 3 or less from your graveyard to the battlefield, then choose one of them and exile the rest.
“We can't promise health. We can't even promise life. But we promise we'll try.”
  • Dark Seas of Shiryen
Pathless Shallows

Pathless Shallows {2}{W}

Enchantment - Aura Curse
Enchant opponent
When Pathless Shallows enters, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield.
Enchanted player can't cast spells with the same name as the exiled card.
  • Dark Seas of Shiryen
Pale Courier

Pale Courier {1}{W}

Creature - Griffin
Flying
Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
1/1
  • Dark Seas of Shiryen
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Merchant Galleon

Merchant Galleon {1}{W}

Artifact - Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
The only dwarves who sail are traders whose lives depend on it.
5/5
  • Dark Seas of Shiryen
Maroon

Maroon {1}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target creature.
Parton sighed as his boat ran aground, nothing but sand and rocks in sight. He'd be better off dead.
  • Dark Seas of Shiryen
Ironclad Infantry

Ironclad Infantry {2}{W}

Creature - Dwarf Warrior
First strike
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Ironclad Infantry.
His armor has been passed down for eras, and it carries the strength and courage of all who wore it before him.
2/2
  • Dark Seas of Shiryen
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
For the first time in eras, the Wards joined forces against a common enemy.
High Sovereign Thura

High Sovereign Thura {1}{W}

Legendary Creature - Dwarf Cleric
Lifelink
Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
1/3
  • Dark Seas of Shiryen
Griffling

Griffling {W}

Creature - Griffin
Flying, lifelink
Dwarves in the North Ward nurture griffins from tiny chicks to great allies.
1/1
  • Dark Seas of Shiryen
Glisterhorn

Glisterhorn {2}{W}

Creature - Spirit Elk
Resolute — At the beginning of combat on your turn, if Glisterhorn's power is greater than its base power, tap target creature an opponent controls.
Spirits of Helicos lure foolish men deep into the forest, never to return.
3/2
  • Dark Seas of Shiryen
Gale Mediator

Gale Mediator {1}{W}{W}

Creature - Griffin
Flying
Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card.
When sailing through griffin territory, always bring gold to spare.
2/3
  • Dark Seas of Shiryen
Forged Alliance

Forged Alliance {2}{W}

Instant
Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them.
Giradrus took pause at the anvil of an unfazed dwarven smith. He may yet have a use for these tiny creatures.
  • Dark Seas of Shiryen
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
4/4
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Empyrean Griffin

Empyrean Griffin {4}{W}{W}

Creature - Griffin
Flying
Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Permanents your opponents control can't phase in.
5/5
  • Dark Seas of Shiryen
East Ward Halberdier

East Ward Halberdier {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
1/3
  • Dark Seas of Shiryen
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
Crown of the Speaker

Crown of the Speaker {2}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, each opponent who controls more artifacts than you sacrifices an artifact. Opponents sacrifice creatures, enchantments, lands, and planeswalkers the same way.
Equip {1}{W}
  • Dark Seas of Shiryen