5974 cards found
Mesmerizing Shimmer

Mesmerizing Shimmer {4}{U}{R}

Enchantment - Aura
Enchant creature
When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Mirage {2}{U}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Messenger of the Heavens

Messenger of the Heavens {U}

Creature - Bird Monk
Flying
When Messenger of the Heavens enters, surveil 1.
Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Meteor Fall

Meteor Fall {3}{R}{R}

Sorcery
Choose one —
• Meteor Fall deals 4 damage to each creature and each planeswalker.
• Meteor Fall deals 8 damage to target creature or planeswalker.
For eternity, Revians have spoken to the stars. For once, the stars replied.
Meteor Harbinger

Meteor Harbinger {3}{R}{R}

Creature - Human Wizard
When Meteor Harbinger enters, choose one —
• Meteor Harbinger deals 2 damage to each creature.
• Each player sacrifices two lands.
• Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
4/4
  • Discoveries of Akieva
Meteor Volley

Meteor Volley {1}{R}{R}

Sorcery
Meteor Volley deals 3 damage to each creature.
Reprise {4}{R}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.”
—The Grimoire of Marisa
Metronome

Metronome {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost.
  • Monsters of Chikyu
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
Miasma Trail

Miasma Trail {3}{U}

Enchantment
Whenever you discard a card, choose up to one that hasn't been chosen this turn —
• Draw a card.
• Tap target creature. Put a stun counter on it.
• Create a 2/2 blue Jellyfish enchantment creature token with flying.
During the Dream Moon festival Dusk City's skies are filled with hardlight images mimicking lost life.
  • Beyond the Blackwall
Microzoologist

Microzoologist {3}{G}

Creature - Human Druid
Flash
Wanderlust — When Microzoologist enters, search your library for a creature card with mana value 1. If you control four or more differently named lands, you may search for a creature card with mana value 3 or less instead. Reveal that card, put it into your hand, then shuffle.
3/2
  • Worlds Away
Midnight Dreary

Midnight Dreary {W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying.
{4}{W}{U}: You gain 1 life and draw a card.
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
“Once upon a time, we believed we could stop hell from descending on our land.”
Midwife to the World

Midwife to the World {1}{G}

Legendary Creature - Elemental
{T}, Mill a card: Add {G}.
{X}{U}{B}, {T}, Exile a permanent card with mana value X from your graveyard: Create a tapped token that's a copy of it, except it's an X/X Elemental creature in addition to its other types.
Veronia's overflowing vitality makes every part of the plane a fertile womb.
1/2
  • MSEM Masters: Legends
Mieng of the Pyre Waltz

Mieng of the Pyre Waltz {1}{R}{R}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}{R}: Mieng gains flying until end of turn.
Whenever Mieng attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat unless you're in a renaissance.
2/2
  • Nangjiao In Bloom
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Might of All

Might of All {3}{W}{W}

Sorcery
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
  • Zero
Mikkino's Climactic Clash

Mikkino's Climactic Clash {3}{W}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a legendary spell, add a quest counter.
Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
You gain 5 life.
Destroy all nonlegendary creatures.
  • Adventurers of Onora
Mikkino, Realized Greatness

Mikkino, Realized Greatness {1}{W}

Legendary Creature - Mouse Knight
Vigilance
Whenever Mikkino becomes blocked by a creature with power 3 or greater, exile that creature.
2/2
Card has other part: Miniscule Mettle
  • Adventurers of Onora
MiliCore Barracks

MiliCore Barracks

Land
MiliCore Barracks enters tapped.
{T}: Add {B} or {R}.
{B}{R}, {T}: Create a Function token with “Deathtouch.” Activate only if an opponent lost life this turn. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“I detest sending children to war, but we don't have a choice.”
—Jiralda, elder of Caulte
2/1
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
Mind Crash

Mind Crash {4}{B}{B}

Sorcery
Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
  • Zero
Mind Palace

Mind Palace

Land
Mind Palace enters tapped.
{T}: Add {U} or {B}.
When Mind Palace enters, you may put a loyalty counter on a planeswalker you control.
The mind is a prison one can never escape.
  • Sparks of a Multiverse