Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a noncreature spell, add a quest counter. Draw a card, then discard a card. Return up to two target instant and/or sorcery cards from your graveyard to your hand.
Scoured Mesa enters tapped. {T}: Add {W}. Desertcycling {1}{W}({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
(Color indicator: Scourge of the Last Dance is red)
Double strike Creatures you control have trample. Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Target opponent reveals their hand. You choose a nonland card from it. That player exiles that card. Each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
Embellish {3}{B}(If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) When Scrap Spiral enters, target creature gets -2/-2 until end of turn. {3}{B}, {T}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human creature tokens. II — Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types. III — Exile target creature an opponent controls that's a God or that has power 4 or greater.
Scrollsnatcher can't block and can't be blocked. Whenever Scrollsnatcher deals combat damage to a player, look at the top card of each library, then put any number of those cards into their owner's graveyards.
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
“Crawgiants' only predators are airborne, since its scuttling shakes the ground itself. This makes it a great steed for the brave of heart.” —Lotus Hunter's Almanac