At the beginning of your upkeep, discard your hand. {2}: Greater Masticore deals 1 damage to each other creature. {6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.” —Kenleigh, Liege of Redemption
Reading the Book of Secrets' chapter on “microtransactions” is strictly forbidden. Only Godmother Ilthiss may use the dark knowledge contained therein.
Flying, trample When Greedstoker Demon enters, you lose X life and create X Treasure tokens, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) You can't sacrifice more than one Treasure each turn.
When Greedy Rapscallions enters, mill three cards. If two or more nonland cards were put into your graveyard this way, put a +1/+1 counter on Greedy Rapscallions.
When Green Daywalker enters, you may destroy target artifact or enchantment. Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
Haste When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target. Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
[+2]: Up to one target creature must attack Griamoor, Deathless Warrior during its controller's next turn if able. [0]: Until end of turn, Griamoor becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. [–2]: Griamoor deals damage equal to the number of loyalty counters on him to target creature.
This spell costs {2} less to cast if a permanent you controlled left the battlefield this turn. Target creature gets +3/+0 and gains trample until end of turn.
Revenge would cost him everything, but he had nothing left to lose.
Enchant player Death knell — Enchanted player loses 1 life and you gain 1 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) Whenever a creature you control dies, enchanted player chooses a death knell ability of a permanent you control. Trigger that ability.
When Grievous Buccaneer enters, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Grievous Buccaneer phases in, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Griffin Skycaller enters, target creature you control gets +1/+1 and gains flying until end of turn.
When Grim Botanist enters, create a 1/1 green Saproling creature token. Whenever a nontoken creature you control dies, populate. (Create a token that's a copy of a creature token you control.)
When Grim Festivities enters or at beginning of your upkeep, you may return a creature card from your graveyard to the battlefield under your control. If you do, each opponent may return a creature card from their graveyard to their hand.
When Grim Procession enters, create two 2/2 black Zombie creature tokens. {2}{B}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
The Returned cobble together fragments of their lives: possessions, family, and culture—built from leftover scraps and half-memories.