15897 cards found
Vanguard of Glory

Vanguard of Glory {2}{W}

Creature - Human Soldier
As long as it's your turn, Vanguard of Glory has first strike.
“Names etched on spear-poles, worthy.
Names called to the front lines, worthy.
Names carved into mausoleums, worthy . . .”
—Masnavi, Cyrukan poet, Ghazal for Worth
3/3
  • Alkabah: The Rise of Soli
Variety of Goods

Variety of Goods {5}{G}

Instant
Return an artifact card from your graveyard to your hand. If you can't, you gain 2 life. Repeat this process for battle, creature, enchantment, land, and planeswalker.
Put Variety of Goods on the bottom of its owner's library.
  • Alkabah: The Rise of Soli
Venerable Skyblade

Venerable Skyblade {3}{G/U}

Creature - Angel Soldier
Flying
Venerable Skyblade can't attack unless defending player controls a creature with flying.
When Venerable Skyblade enters, you may put a +1/+1 counter on target creature you control.
3/3
  • Alkabah: The Rise of Soli
Vicious Shamshir

Vicious Shamshir {1}{R}

Artifact - Equipment
When Vicious Shamshir enters, you may attach it to target creature you control. If you do, target creature can't block this turn.
Equipped creature gets +2/+0.
Equip {3}
  • Alkabah: The Rise of Soli
Wade Through Treasures

Wade Through Treasures {2}{U}

Instant
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Flashback {2}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
  • Alkabah: The Rise of Soli
Wave Shield

Wave Shield {1}{U}

Instant
Counter target spell unless its controller pays {2}. If there are three or more counters among permanents you control, counter that spell instead.
“Water flows without payment or demanding respect. Flow in the streams that life provides and you, shall prosper.”
—Martoob of Flowing Life
  • Alkabah: The Rise of Soli
Wayfinder's Bauble

Wayfinder's Bauble {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player or noncreature permanent, create a Treasure token.
Equip {1}
“They say the greatest treasure is being remembered. That makes this the second-greatest.”
—Nozar, Dunesea Merchant
  • Alkabah: The Rise of Soli
Wisdom of the Dunesea

Wisdom of the Dunesea {1}{U}

Sorcery
Choose any number of permanents and/or players, then give each another counter of each kind already there.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Wretched Skulker

Wretched Skulker {W}

Creature - Horror
Whenever a nontoken creature you control enters, if it wasn't cast, put a +1/+1 counter on Wretched Skulker.
{3}{W}, Sacrifice Wretched Skulker: Exile target nonland permanent with mana value less than Wretched Skulker's power.
1/1
  • Alkabah: The Rise of Soli
Zagos Abomination

Zagos Abomination {2}{R}{W}

Creature - Cat Horror
Lifelink
Whenever Zagos Abomination attacks, exile another target creature you control, then return it to the battlefield under your control tapped and attacking. It gains menace until end of turn.
3/4
  • Alkabah: The Rise of Soli
Zagos Roc

Zagos Roc {4}{W}{W}

Creature - Bird
Flying
When Zagos Roc enters, exile target nonland permanent an opponent controls until Zagos Roc leaves the battlefield.
“For fate's sake! We couldn't be further inland
—UNHAND ME!”
—Munar, nomadic tradesman
4/4
  • Alkabah: The Rise of Soli
Zareen Kahroba, Shah

Zareen Kahroba, Shah {W}{U}{B}{R}{G}

Legendary Creature - Human Noble
When Zareen Kahroba, Shah enters, if you cast her, untap each Satrapy you control.
Whenever each Satrapy you control becomes tapped for the first time during each of your turns, untap it.
4/4
  • Alkabah: The Rise of Soli
Zealot of Mahara
Judge of Mahara

Zealot of Mahara {1}{W}

Creature - Nephilim Cleric
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Zealot of Mahara.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Judge of Mahara
  • Alkabah: The Rise of Soli
Zhubin, Spear of Kaneh

Zhubin, Spear of Kaneh {5}{R}{W}{B}

Legendary Creature - Human Noble
This spell costs {1} less to cast for each Satrapy you control.
Vigilance, menace
When Zhubin, Spear of Kaneh enters, create three 1/1 white Soldier creature tokens. Then you gain 1 life for each other creature you control.
3/3
  • Alkabah: The Rise of Soli
A Dark and Stormy Night

A Dark and Stormy Night {X}{X}{U}

Instant
Choose any number —
• Counter target spell unless its controller pays {X}.
• Draw X cards, then discard a card.
• Create a tapped X/X blue Elemental creature token with flying.
Foretell {X}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
A Farmer's Life

A Farmer's Life {1}{G}{W}

Enchantment
Whenever a nontoken creature enters under your control, create a Field land token with “{T}, Sacrifice this land: Add one mana of any color.”
Whenever a nontoken land enters under your control, create a 1/1 white Peasant creature token.
  • The Petals Wilt
A Queen's Duty

A Queen's Duty {1}{W}{W}

Sorcery
Choose one —
• Destroy each creature with mana value 2 or less.
• Destroy each noncreature, nonland permanent with mana value 2 or less.
“I failed Bugrund. I failed the cranns. But I swear that I will not fail Meredir.”
  • The Petals Wilt
Abaran the Haunted

Abaran the Haunted {1}{B}{G}

Legendary Creature - Human Ranger
When Abaran enters, put a -1/-1 counter on up to one target creature.
At the beginning of your upkeep, if you control a creature with the greatest toughness among creatures on the battlefield, each opponent discards a card.
Do not take from the Deepwood that which you aren't prepared to bear for an eternity.
1/4
  • The Petals Wilt
Abaran's Quarry

Abaran's Quarry {G}

Instant
Up to one target creature gets +1/+1 and gains trample until end of turn. Put a -1/-1 counter on up to one target blocking or blocked creature.
“I am the only one with the right to hunt here. Begone.”
—Abaran the Haunted
  • The Petals Wilt
Abominable Quarry

Abominable Quarry {2}{B}{G}

Creature - Skeleton Horror
Menace
When this creature enters or dies, each opponent creates a 1/2 green Scout creature token.
{B}{G}, Discard this card: Distribute two -1/-1 counters among one or two target creatures. Activate only as a sorcery.
5/5
  • The Petals Wilt
Accursed Ancestor

Accursed Ancestor {1}{R}

Creature - Dwarf Vampire Noble
When this creature enters, put two -1/-1 counters on a creature you control.
{T}, Sacrifice another creature: Add {C}{R}. Spend this mana only to cast creature spells or activate abilities of creatures or creature cards in your graveyard.
4/3
  • The Petals Wilt
Acolyte of Griselbrand

Acolyte of Griselbrand {2}{B}

Creature - Human Warlock
When Acolyte of Griselbrand dies, you draw a card and you lose 1 life.
Foreshadow {4}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
“Death greets us all.”
3/1
  • Innistrad In Memoriam
Acolyte of the Rose Order

Acolyte of the Rose Order {1}{G}

Creature - Elf Druid
{T}: Untap target land.
{4}{G}: This creature gets +3/+3 until end of turn.
Under Asamund's rulership, the Rose Order was rebuilt as a force for peace and collaboration across Meredir.
2/1
  • The Petals Wilt
Adderblade Exterminator
Addermark Eviscerator

Adderblade Exterminator {G}

Creature - Human Assassin Werewolf
Deathtouch
{2}{G}: Transform Adderblade Exterminator. Activate only if it's attacking.
“This isn't even the most brutal method
in my repertoire.”
1/1
Card has other part: Addermark Eviscerator
  • Innistrad In Memoriam
Addermark Eviscerator
Adderblade Exterminator

Addermark Eviscerator

Creature - Werewolf
(Color indicator: Addermark Eviscerator is green)
Deathtouch
Whenever Addermark Eviscerator deals combat damage to a player, draw a card.
At the beginning of your end step, if Addermark Eviscerator didn't attack this turn, transform it.
3/2
Card has other part: Adderblade Exterminator
  • Innistrad In Memoriam