4281 cards found
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
  • Aftermath
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Barbed Bruiser
Barbed Beast

Barbed Bruiser

Creature - Beast
(Color indicator: Barbed Bruiser is green)
Vigilance, deathtouch
Whenever a creature dealt damage by Barbed Bruiser this turn dies, draw a card.
“After training, the monster is a lot scarier and not at all cute... at least it makes it easier to stay far away from it.”
—Karina Oblay, field notes
4/6
Card has other part: Barbed Beast
  • Monsters of Chikyu
Barbed Reef

Barbed Reef

Land - Animus
Barbed Reef enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {B}.
{4}{B}: Barbed Reef becomes a Jellyfish creature. (This effect lasts indefinitely.)
4/0
  • Karina's Explorations
Barker Duelist
Abyss Howler

Barker Duelist {1}{B/R}{B/R}

Creature - Human Wizard
Whenever Barker Duelist becomes blocked, defending player loses 1 life.
Unveil {3}{B}{R} ({3}{B}{R}: Transform this. Unveil only as a sorcery.)
He is ready to kill to defend what little
honor he has not sold for power.
2/3
Card has other part: Abyss Howler
  • Feanav: The Apothecary's Progress
Barking Irons

Barking Irons {2}

Artifact - Equipment
When Barking Irons enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +2/+0.
Equip {2}
Such pistols were once made in matched pairs to ensure fair duels—but all is fair in war.
  • The Empty Throne of Feanav
Barren Vista

Barren Vista

Land
Barren Vista enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
From the cities to the swamplands...
  • Love Song
Barterer of Passage

Barterer of Passage {2}{U}

Creature - Human Wizard
{1}{U}: Target creature you control can't be blocked this turn by creatures with less power.
{1}{U}: Target creature you control can't be blocked this turn by creatures with greater power.
2/3
  • Goliaths of Nangjiao
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
  • Adventurers of Onora
Basalt Ritualist

Basalt Ritualist {B}{R}

Creature - Human Druid
When Basalt Ritualist enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. When you do, exile target creature, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. If that spell would be put into a graveyard, exile it instead.
2/1
  • Worlds Away
Basin Fortress

Basin Fortress

Land
Basin Fortress enters the battlefield tapped unless you control a basic land.
{T}: Add {B} or {G}.
“To traverse this bog, know your role.
Fall out of step, be swallowed whole.”
—Maxin, Tragic Director
Bask in Fire

Bask in Fire {4}{R}

Instant
Discard your hand, then draw three cards. Bask in Fire deals 2 damage to each creature.
Karrthus, greatest of all the hellkites, fell to Breya's forces. But his brood persists, and the dracoshamans have named his fiercest scion Tharrsus, their word for “retribution.”
  • Alara
Bastion Chaplain

Bastion Chaplain {1}{W}

Enchantment Creature - Avatar Knight
Lifelink
When Bastion Chaplain enters the battlefield, create two Function tokens with “Lifelink.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
“The priests of old claimed our souls designed by gods. What does that make us now?”
2/2
  • Beyond the Blackwall
Bastion Patrol

Bastion Patrol {2}{W}

Instant
Create two 1/1 white Avatar enchantment creature tokens with prowess.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The virtual village of Bastion initially sought to be a safe have for the Neo-Soul community.
Related card: Data-Point
  • Beyond the Blackwall
Bastion Warden

Bastion Warden {1}{W}{W}

Enchantment Creature - Avatar
When Bastion Warden enters the battlefield, exile target creature an opponent control until target enchantment you control leaves the battlefield.
“Bastion is many things. A fortress, a library, a new hope. For you, it will be but a cell.”
2/1
  • Beyond the Blackwall
Bastion, Node of the Free

Bastion, Node of the Free

Enchantment Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast enchantment spells or to activate an ability of an enchantment.
When Bastion, Node of the Free is destroyed, return it to its owner's hand.
  • Beyond the Blackwall
Bath in the Solitude

Bath in the Solitude {3}{U}

Enchantment
Creatures you control have “{T}: Add {C}.”
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
  • Pyramids of Atuum
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters the battlefield, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Battle Acumen

Battle Acumen {1}{W}

Sorcery
Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“The best armies have no weak links.”
—Diao, Dragoon Captain
  • Goliaths of Nangjiao
Battle Fervor

Battle Fervor {2}{R}

Instant
Attacking creatures get +2/+0 and gain first strike until end of turn.
When led to war, all Insurgents charge with no fear or second thoughts.
  • K15 Core Set
Battle Rallier

Battle Rallier {1}{W}

Creature - Dwarf Warrior
{W}, {T}: Other creatures you control get +1/+0 until end of turn.
“We are bruised, but far from beaten. Shields up, brothers and sisters.”
2/2
  • Dark Seas of Shiryen
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav
Battle of Principles

Battle of Principles {X}{R}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Battle of Principles deals X damage to any target.
5 | When a creature or planeswalker dealt damage this way dies this turn, return it to the battlefield under your control.