854 cards found
Heedless Lovers

Heedless Lovers {2}{B/G}{B/G}

Creature - Human Citizen
When Heedless Lovers enters, you may return target Citizen card from your graveyard to your hand.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Plagues of Fretport
Heir to the Old Bonds

Heir to the Old Bonds {4}{G}

Creature - Human Shaman
Trample
Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
The ways of harnessing the earth's power came first to the elderly, forcing any prospective robbers to re-evaluate their priorities.
4/4
  • Lovi Awoken
Helicos-Drowned Captain

Helicos-Drowned Captain {4}{B}

Creature - Spirit Pirate Aurashaper
When Helicos-Drowned Captain enters, create a black Aura Curse enchantment token named Marked for Death attached to target player. The token has enchant player and “At the beginning of enchanted player's upkeep, that player loses 1 life.”
4/4
  • Over the Horizon
Heliod, the Ceaseless Dawn

Heliod, the Ceaseless Dawn {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
If an effect would create one or more kinds of tokens under your control, it creates an additional token of each kind.
{3}{W}: Put a +1/+1 counter on each other creature you control. Activate only as a sorcery.
4/7
  • Theros Triumphant
Hellion Devastator

Hellion Devastator {1}{B}{R}{G}

Creature - Hellion
When Hellion Devastator enters, destroy up to one target nonland permanent with mana value 3 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/3
Hellkite Annihilator

Hellkite Annihilator {5}{R}{R}

Creature - Dragon
Flying
If a source would deal damage to an opponent, it deals double that damage to that player instead.
“Have no fear! These elixirs shall protect us from the fiend's fiery breath!”
—Telam, last words
4/6
  • Seasons of War
Henry, River Cities Mayor

Henry, River Cities Mayor {1}{G}{W}

Legendary Creature - Human Advisor
This spell can't be countered.
Vigilance
Noncreature spells cost {1} more to cast.
“That's just the way things operate around here.”
4/3
  • MSEM Masters: Legends
Herald from Below

Herald from Below {3}{B}{B}

Creature - Horror
Pressure {2}{B} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.)
“Our prayers have been answered! Death approaches! Oryxyth is nigh!”
—Ssythax of the Danithra
4/3
  • Elmare: Into the Abyss
Herald of Earth

Herald of Earth {3}{G}{G}

Enchantment Creature - Hydra Sphinx
Whenever Herald of Earth deals combat damage to a player, draw a card.
Whenever you draw a card, put a +1/+1 counter on Herald of Earth.
4/4
  • Riddles of Revio
Herald of Festivities

Herald of Festivities {2}{R}{R}

Legendary Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
4/3
  • Eralou
Herald of Flame

Herald of Flame {3}{R}{R}

Enchantment Creature - Dragon Sphinx
Flying
Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking.
Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
4/4
Herald of Might

Herald of Might {2}{G}{G}

Creature - Elemental
Trample
At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
4/4
Herald of Shadow

Herald of Shadow {3}{B}{B}

Enchantment Creature - Demon Sphinx
Flying
Whenever Herald of Shadow attacks, another target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
4/4
  • Riddles of Revio
Heretical Soulshifter

Heretical Soulshifter {1}{B}{R}

Creature - Human Shaman
{B}{R}, {T}, Sacrifice Heretical Soulshifter: Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. Activate only as a sorcery.
“The weakness of my body is temporary, as my soul is strong.”
4/2
  • End of Wollensie
Hero of Shengin Province

Hero of Shengin Province {3}{G}

Creature - Human Warrior
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked.
{2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
4/2
  • Tales of Old Jidai
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters, you may discard a card. If you do, draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Elmare: Into the Abyss
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4
Honor's Refuge

Honor's Refuge {2}{W}{W}

Creature - Human Soldier Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/3
  • Plagues of Fretport
Hoof Cliff Caretaker

Hoof Cliff Caretaker {3}{G}

Creature - Elk Shaman
When Hoof Cliff Caretaker enters, return target card of an opponent's choice from your graveyard to your hand.
4/3
Card has other part: Banished Spirits
  • Adventurers of Onora
Hope Wrangler

Hope Wrangler {3}{B}

Creature - Construct Rogue
Menace
Whenever Hope Wrangler attacks, target attacking creature with lesser power gains menace until end of turn.
“Many say you perform to bring joy. But really, you perform to make people feel — and sometimes that feeling is terror.”
4/2
  • The Stage Presents: The Neverending Act
Hopebringer Cherub

Hopebringer Cherub {6}{W}

Creature - Angel
Flying
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn.
“The gods may not notice you, but I do.”
4/2
  • MSEM Secret Lair Drops
  • Mious
Hunger

Hunger {3}{B}{B}

Creature - Elemental Incarnation
At the beginning of each opponent's end step, that player loses 1 life for each creature they control unless they sacrifice a creature. Then they lose 1 life for each card in their hand unless they discard a card.
Need is life's only constant.
4/3
  • New Horizons