2218 cards found
Challenging Pupil

Challenging Pupil {1}{R}

Creature - Human Warrior
Haste
When Challenging Pupil enters the battlefield, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
3/2
Related card: Fatigue
  • Arcanum Academia
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters the battlefield, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Nangjiao is at peace, but it still has wounds. You may leave this temple once you understand your part in healing them.”
—Heping Mengyiang
  • Nangjiao In Bloom
Chamber of Reflections

Chamber of Reflections {2}

Artifact
When Chamber of Reflections enters the battlefield, draw a card, then choose a legendary card name.
Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them.
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters the battlefield tapped.
When Chamber of Splendor enters the battlefield, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters the battlefield, return any number of other permanents you control to their owner's hands.
3/4
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters the battlefield, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
  • Arkadai
Channeler of the Veil

Channeler of the Veil {1}{B}

Creature - Human Shaman
When Channeler of the Veil enters the battlefield, create a 1/1 colorless Construct artifact creature token.
Sacrifice another creature: Each opponent loses 1 life.
She peers across the veil eagerly, every sight drawing her own journey across it ever closer.
1/1
Chantwood Channeler

Chantwood Channeler {1}{G}{G}

Creature - Reflection Shaman
When Chantwood Channeler enters the battlefield from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn.
{5}{G}{G}{G}, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo
Chaotic Pupil

Chaotic Pupil {1}{U}{R}

Creature - Human Wizard
When Chaotic Pupil enters the battlefield, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Draw a card, then discard a card.
3/2
  • Arcanum Academia
Chaparral Hunter

Chaparral Hunter {2}{G}

Creature - Human Archer
Reach
When Chaparral Hunter enters the battlefield, if a permanent you controlled died this turn, draw a card and you gain 3 life.
2/3
  • Nangjiao In Bloom
Chapel Defendant

Chapel Defendant {2}{G}

Creature - Human Citizen
When Chapel Defendant enters the battlefield, you gain 1 life for each Citizen you control.
2/4
  • Plagues of Fretport
Charging Nymph

Charging Nymph {2}{G}

Creature - Nymph Warrior
Primal {G} (During your turn, you may cast this spell for {G} instead of playing a land.)
When Charging Nymph enters the battlefield, it gets +2/+0 and gains haste until end of turn.
2/3
  • Novea
Charmed Sleep

Charmed Sleep {1}{U}{U}

Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
After a hard day's work of roasting adventurers, dragons dream of doing it all over again tomorrow.
  • Adventurers of Onora
Charming Marauder

Charming Marauder {1}{R}{G}

Creature - Human Warrior
When Charming Marauder enters the battlefield, you may destroy target artifact or enchantment.
Recite {2}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
3/2
  • Memorium Arcanum
Charnel Legion

Charnel Legion {3}{B}

Creature - Skeleton Knight
Flash
When Charnel Legion enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
3/2
  • Seasons of War
Chartered Treasury

Chartered Treasury

Land
Chartered Treasury enters tapped.
When Chartered Treasury enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {G}.
  • The Empty Throne of Feanav
Chigau, the Red Market

Chigau, the Red Market {1}{B}

Legendary Enchantment
When Chigau, the Red Market enters the battlefield, draw a card, then choose a creature card name.
Once each turn, you may cast a creature spell with the chosen name from your graveyard.
Chiheisen, Terrace of Serenity

Chiheisen, Terrace of Serenity {1}{U}

Legendary Enchantment
When Chiheisen, Terrace of Serenity enters the battlefield, draw a card, then choose a creature card name.
Spells you cast with the chosen name cost {2} less to cast.
  • Tales of Old Jidai
Chikyu Champion

Chikyu Champion {7}{G}{W}

Legendary Creature - Human
When Chikyu Champion enters the battlefield, choose up to one for each land you control. Create a creature token for each of the chosen characteristics.
• 3/3 red Elemental Mouse with haste.
• 3/3 white and blue Fox with vigilance.
• 4/4 green Plant Dinosaur with trample.
• 4/4 red Dragon with flying.
• 4/4 blue Turtle with hexproof.
• 5/5 white Bear Beast.
1/1
Child of the Pack

Child of the Pack {2}{G}

Enchantment - Aura
Enchant creature
When Child of the Pack enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +1/+1 for each Wolf you control.
  • Surging Tide
Chilling Musician

Chilling Musician {4}{U}

Creature - Human Bard
Harmony — Tap target creature. That creature doesn't untap during its controller's next untap step.
When Chilling Musician enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
3/3
  • Eralou
Chiseled Familiar

Chiseled Familiar {2}{W}

Artifact Creature - Fox
When Chiseled Familiar enters the battlefield, draw a card.
Sacrifice Chiseled Familiar: You gain 2 life.
Artisans and artificers descended from farmers favor the vestige of Lijing, recalling the fields her steps blessed.
2/2
Chords of Order

Chords of Order {W}

Enchantment - Aura
Enchant creature
When Chords of Order enters the battlefield, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it.
  • Goliaths of Nangjiao
Chosen of Aminatou

Chosen of Aminatou {2}{W}{U}{B}

Creature - Angel Wizard
Flash
Flying, lifelink, deathtouch
When Chosen of Aminatou enters the battlefield, scry 2, then draw a card.
“My Justicar may be young, but upon her eyes fate is laid bare. I shall be her hand.”
3/4
  • Alkabah
Chroma's Guidance

Chroma's Guidance {2}{G/W}{G/W}

Enchantment
When Chroma's Guidance enters the battlefield, create a 2/2 green Wolf creature token.
Whenever you create a creature token, put a +1/+1 counter on it.
  • The Unraveling