2424 cards found
Captivate

Captivate {4}{U}{U}

Sorcery
Gain control of target creature.
Already on his twelfth viewing, Barlow swore he'd figure out where the rabbit came from, no matter how many times it would take.
Captivating Jester

Captivating Jester {1}{U}{U}

Creature - Human Wizard
Flash
Harmony — You may tap or untap target creature.
When Captivating Jester enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters the battlefield, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
  • Over the Horizon
Caravan Engulfer

Caravan Engulfer {4}{R}{R}

Creature - Beast
Haste
When Caravan Engulfer enters the battlefield, creatures you don't control can't block this turn.
4/1
  • Pyramids of Atuum
Cardsharp

Cardsharp {1}{B}{B}

Sorcery
Search your library for a card and put it into your hand, then shuffle. You lose life equal to the number of cards in your hand.
Every good cardsharp sets up losses. Bad ones bet their life against them.
  • High Noon
Carpet Racers

Carpet Racers {U}{U}{U}

Creature - Human
Flash (You may cast this spell any time you could cast an instant.)
Flying
Tapped creatures you control have hexproof.
3/2
  • Al Tabaq
Carrion Gourmet

Carrion Gourmet {2}{B}{B}

Creature - Zombie
When Carrion Gourmet enters the battlefield, each player sacrifices a creature.
Whenever another creature dies, put a +1/+1 counter on Carrion Gourmet.
2/1
Carrion Monitor

Carrion Monitor {5}{G}{G}

Creature - Lizard
This spell costs {1} less to cast for each creature card in your graveyard.
Trample
Don't camp near dead bodies unless you wish to join them.
6/5
Carrion Sculptor

Carrion Sculptor {3}{B}{B}

Creature - Zombie Warlock
When Carrion Sculptor enters the battlefield, create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{1}{B}, Exile Carrion Sculptor from your graveyard: Create a tapped 2/2 black Zombie creature token.
3/3
  • Seasons of War
Carrion Scythe

Carrion Scythe {2}{B}{B}

Artifact - Equipment
When Carrion Scythe enters the battlefield, if you cast it, you may return target creature card from your graveyard to the battlefield, then attach Carrion Scythe to it.
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
  • Quest for the Roseblade
Carving Secrets

Carving Secrets {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Target player discards two cards and you gain 2 life.
Variety is the spice of lies.
  • Oirohpo
Cascade Failure

Cascade Failure {1}{B}{B}

Sorcery
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Each opponent loses 3 life, discards a card, sacrifices a creature, then sacrifices a land.
[You lose 3 life.] [Discard a card.] [Sacrifice a creature.] [Sacrifice a land.]
  • Arkadai
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W} (You may cast this from the battlefield for its wander cost.)
[–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
  • MSEM Masters: Jumpstart
Casualty of War

Casualty of War {1}{R}{R}

Instant
Casualty of War deals 4 damage to target creature or planeswalker.
{2}{R}{R}, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Cataclysmic Skytyrant

Cataclysmic Skytyrant {6}{R}{R}

Creature - Dragon
Flying, haste
When Cataclysmic Skytyrant enters the battlefield, sacrifice all other non-Dragon creatures you control. For each creature sacrificed this way, create a 3/3 red Dragon creature token with flying.
7/7
Catch Unawares

Catch Unawares {X}{G}{G}{G}

Sorcery
Creatures you control get +X/+X and gain trample until end of turn.
The captain's captivating account of his late night rendezvous was rather ill-timed.
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
  • Monsters of Chikyu
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
  • Monsters of Chikyu
Cavern Monstrosity

Cavern Monstrosity {4}{B}{B}

Creature - Horror
Whenever Cavern Monstrosity attacks, exile the bottom card of your library. You gain life equal to its mana value.
5/4
  • Oirohpo
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
  • Aftermath
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
The bitterness of fae is born of anger and sympathy. Angels feel neither.
  • Feanav: The Apothecary's Progress
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou