1943 cards found
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters the battlefield tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle
Climber's Gear

Climber's Gear {1}

Artifact - Equipment
Equipped creature has flying.
Equip {3}
  • Harvest Festival
Cloak of the Exiled

Cloak of the Exiled {3}

Artifact - Equipment
Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.)
Equip {0}
  • A Tourney at Whiterun
Clock of Seasons

Clock of Seasons {2}

Artifact
{T}, Tap an untapped creature you control: Choose one —
• Add one mana of any color.
• Target player loses 2 life.
• Target player gains 3 life.
• Target player mills four cards.
Clocktower Hideout

Clocktower Hideout

Land
Clocktower Hideout enters tapped.
When Clocktower Hideout enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {R}.
  • The Empty Throne of Feanav
Clockwork Astrolarium

Clockwork Astrolarium

Conspiracy
(Color indicator: Clockwork Astrolarium is white)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
Tap four untapped creatures you control: Unlock Clockwork Astrolarium. If the revealed card is white, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Clockwork Gaucho

Clockwork Gaucho {2}

Artifact Creature - Construct Rebel
Clockwork Gaucho enters the battlefield with a +1/+1 counter on it.
Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho.
{T}: Put a +1/+1 counter on Clockwork Gaucho.
0/0
Cloud Rock

Cloud Rock

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W} or {B}.
  • Harvest Festival
Cloudbank

Cloudbank

Land - Island
({T}: Add {U}.)
Cloudbank enters the battlefield tapped.
When Cloudbank enters the battlefield, target creature gains flying until end of turn.
Cloudcover Heights

Cloudcover Heights

Land
Cloudcover Heights enters the battlefield tapped unless you control a Forest.
{T}: Add {R} or {W}.
Sunsingers greet the dawn on the highest peaks of the valley, drawing the attention of griffins and gargantuans alike.
  • Alara
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters the battlefield, you may pay 1 life. If you don't, Cloudpeak Spires enters the battlefield tapped.
Basic lands you control have “{T}: Add {R}.”
  • Seasons of War
Cloudsteel Summit

Cloudsteel Summit

Land - Mountain Plains
({T}: Add {R} or {W}.)
Cloudsteel Summit enters the battlefield tapped.
{1}, {T}: Add {R}{R} or {W}{W}.
  • Worlds Away
Clutch of the Coil

Clutch of the Coil

Land
{T}: Add {C}.
{1}: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
The Soulbreaker Gang offers a portion of each robbery's spoils to the dead god Aghavaan.
Cluttered Study

Cluttered Study {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.)
{3}, {T}: Shuffle Cluttered Study into its owner's library.
“I didn't lose it. Give me five, maybe twenty minutes.”
  • Arcanum Academia
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Coastal Dominion

Coastal Dominion

Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Coastal Dominion enters the battlefield tapped.
Coastal Metropolis

Coastal Metropolis

Land
Coastal Metropolis enters the battlefield tapped unless you have 15 or less life.
{T}: Add {W} or {U}.
Cetani Major, cradle of humanity and heart of the Kingdom of Valimir.
  • Arkadai
Cobbled Currency

Cobbled Currency {1}

Artifact
When Cobbled Currency enters the battlefield, discard a card, then draw a card.
{3}, Sacrifice Cobbled Currency: Discard two cards, then draw two cards.
  • Lovi Awoken
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“Ah, the Skeld. You won't find a faster bucket of bolts this side of Sector 14.”
—Captain Telam
4/4
Cobbled Wings

Cobbled Wings {2}

Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
“Griffins? Don't need ‘em. I'll be the first Skysworn ever to fly by myself with the angels!”
—Aldith, child of Stilthorpe
  • Quest for the Roseblade
Coffers of Kovach

Coffers of Kovach {4}

Legendary Artifact
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other artifacts you control have extort.
Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card.
  • Villains: The Musical
Collapsing Frame

Collapsing Frame {2}

Artifact - Clue
When Collapsing Frame enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, Sacrifice Collapsing Frame: Draw a card.
  • The Stage Presents: The Neverending Act
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
Collapsing Ridges

Collapsing Ridges

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Colonial Effigy

Colonial Effigy {2}

Artifact Creature - Scarecrow
Reach
When Colonial Effigy dies, create a 1/1 white Spirit creature token with flying.
The Covenant vanished, and with it, the magic which imposed divine law. All at once, rebellion broke out across the colonies.
1/1
  • The Empty Throne of Feanav