3263 cards found
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
  • MSEM Masters Cube
  • Villains: The Musical 7s 172
Bestial Harmony

Bestial Harmony {1}{G}

Enchantment
When a creature you control becomes the target of a spell or ability an opponent controls, sacrifice Bestial Harmony. If you do, draw three cards.
What one member of the pack learns, the rest of the pack soon knows.
  • Glacia: Hail to the Queen
Betrayal of Steel

Betrayal of Steel {U}

Enchantment - Aura
Enchant Equipment
You control enchanted Equipment.
“How dishonorable, my liege, to die impaled upon your blade.”
—Konoe, to the former Emperor Kenshiro
  • Path of Shadows
Betrayer's Mantle
Dire Betrayal

Betrayer's Mantle

Enchantment - Aura
(Color indicator: Betrayer's Mantle is red)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Betrayer's Mantle deals 3 damage to that player.
“. . . his loyalty, once betrayed, would forevermore be to himself alone.”
—Hemley Eggfeather
Card has other part: Dire Betrayal
  • Glacia: Hail to the Queen
Better Together

Better Together {R}

Enchantment - Aura
Enchant two nonland permanents you control
Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
  • Karina's Explorations
Beyond the Boneyard

Beyond the Boneyard {3}{W}

Enchantment
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield.
Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
  • Kahembo: Olde Dawn
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
Big Enough

Big Enough {2}{G}

Enchantment - Aura
Enchant creature
Converge — When Big Enough enters, put X +1/+1 counters on enchanted creature, where X is number of colors of mana spent to cast Big Enough.
Enchanted creature has trample.
  • Love Song
Bile of the World

Bile of the World {B}{R}{G}

Legendary Creature - Ooze
Trample, haste, indestructible
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on target Ooze.
1/1
  • MSEM Masters 2019
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
2, 3 — Each player may scry 1.
4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
Binding Judgment

Binding Judgment {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block alone.
“For the theft of forty pastries in the name of chaos, I sentence you to forty days of fasting!”
  • Mious
Binding Stones

Binding Stones {1}{W}

Enchantment
Flash
When Binding Stones enters, exile target creature with power 3 or less until Binding Stones leaves the battlefield.
  • Descent from the Highlands
Bioenhancement

Bioenhancement {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
“Interesting concept, but I can go for something better without the need for artifice.”
—Sal'Thamek
  • Tides of War
Biohazard

Biohazard {X}{B}{G}{U}

Legendary Enchantment
When Biohazard enters, destroy all other nonland permanents with mana value X or less.
At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn.
A monster starved for centuries.
Birth of Reloncarü
Tenvilu, Earthen Warden

Birth of Reloncarü {2}{G}{W}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Permanents you control have lifelink and “{T}: Add one mana of any color.”
...so that they would go on to inhabit the new world he created for them.
Card has other part: Tenvilu, Earthen Warden
  • Road to Carü Mapu
Birth of Whispers

Birth of Whispers {1}{B}{B}{B}

Enchantment
Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's mana value. Put it onto the battlefield tapped at the beginning of your next upkeep.
When a strong spirit finds a weak body, life is made a mockery of.
  • Harvest Festival
Bitter Pact

Bitter Pact {2}{B}{G}

Enchantment
When Bitter Pact enters, destroy target nonbasic permanent.
All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection.
  • Feanav: The Apothecary's Progress
Bitter Stars

Bitter Stars {3}{B}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Faerie creature tokens with flying.
One can fall from grace not for evil but for losing their innocence to suffering.
  • Feanav: The Apothecary's Progress
Bizarre Bazaar

Bizarre Bazaar {2}{R}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
  • Al Tabaq
Bizarre Dreams

Bizarre Dreams {1}{W}

Enchantment
When Bizarre Dreams enters, destroy up to one target artifact or enchantment.
{3}{W}, Sacrifice Bizarre Dreams: Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
  • Animus Vox
Blackhearted Sphinx

Blackhearted Sphinx {4}{B}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Blackhearted Sphinx attacks, you may pay 3 life. If you do, draw a card.
“Sphinx of black quartz, judge my vow.”
—Darna
3/5
  • Riddles of Revio
Blackwall Ramparts

Blackwall Ramparts {4}{W}{W}

Enchantment
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield.
Whenever you draw a card, you gain 1 life.
A symbol of freedom through ignorance.
  • Beyond the Blackwall
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Blade of the Many

Blade of the Many {3}

Legendary Artifact - Equipment
Blade of the Many can be attached only to a nonlegendary creature.
Equipped creature gets +2/+2.
Each other creature you own is a copy of equipped creature.
Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead.
Equip {6}
  • Zero