[+2]: Create a 3/3 red Wurm creature token. [–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield. Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.) Nonland permanents you don't control with mana value 3 or less can't phase in.
Enchant creature Converge — When Big Enough enters, put X +1/+1 counters on enchanted creature, where X is number of colors of mana spent to cast Big Enough. Enchanted creature has trample.
Trample, haste, indestructible Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on target Ooze.
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. 1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 2, 3 — Each player may scry 1. 4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
When Biohazard enters, destroy all other nonland permanents with mana value X or less. At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn.
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) Permanents you control have lifelink and “{T}: Add one mana of any color.”
...so that they would go on to inhabit the new world he created for them.
Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's mana value. Put it onto the battlefield tapped at the beginning of your next upkeep.
When a strong spirit finds a weak body, life is made a mockery of.
When Bitter Pact enters, destroy target nonbasic permanent. All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection.
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
When Bizarre Dreams enters, destroy up to one target artifact or enchantment. {3}{W}, Sacrifice Bizarre Dreams: Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield. Whenever you draw a card, you gain 1 life.
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”) {T}: Add {C}. When Blackwall's Edge is destroyed, return it to its owner's hand.
Blade of the Many can be attached only to a nonlegendary creature. Equipped creature gets +2/+2. Each other creature you own is a copy of equipped creature. Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead. Equip {6}