14678 cards found
Akaima Rager

Akaima Rager {R}

Creature - Human Warrior
Haste
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}{R}: Akaima Rager gets +1/+0 until end of turn.
1/1
Aki's Study

Aki's Study {2}

Enchantment - Study
Archive X, where X is the number of planeswalkers you control. (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this when the archived library is empty.)
Remove a loyalty counter from a planeswalker you control: Draw a card from the archived library.
A childhood traded for a chance of power.
  • Sparks of a Multiverse
Aki, the Fallen Child

Aki, the Fallen Child {3}

Legendary Planeswalker - Aki
You may spend mana as though it were mana of any color to cast planeswalker spells.
[–1]: Put a -1/-1 counter on target tapped creature.
[–2]: You gain 2 life for each tapped creature your opponents control.
[–3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn.
Loyalty:
4
  • Sparks of a Multiverse
Akimbo Slash

Akimbo Slash {1}{R}

Instant
Akimbo Slash deals 1 damage to each of up to two target creatures.
Ferocious — Those creatures can't block this turn if you control a creature with power 4 or greater.
“Fancy weapons like yours require precise execution. Here, let me show you.”
— Sam Sujing
  • Surging Tide
Akinel, Citadel Steward

Akinel, Citadel Steward {1}{B}{R}{G}

Legendary Creature - Dwarf Advisor
Skip your draw step.
If a card would be put into your graveyard, exile it instead.
At the beginning of your upkeep, return a card from your graveyard to your hand. If you can't, you draw a card and you lose 1 life.
“The Architect will return. The Architect will return. The Architect will return.”
4/4
  • Sparks of a Multiverse
Akkrixian Ambassador

Akkrixian Ambassador {G}{W}

Creature - Insect Aurashaper Advisor
Aurashaper and Aura spells you cast cost {1} less to cast.
“You will learn to wield both reason and blade. One way or the other, the invaders will hear our message.”
2/2
  • Worlds Away
Akkrixian Assailants

Akkrixian Assailants {2}{G}

Creature - Insect Warrior
Trample
Wanderlust — Whenever Akkrixian Assailants attacks, if you control four or more differently named lands, put a +1/+1 counter on it.
3/2
Akoum Pathfinder

Akoum Pathfinder {2}{B}{R}

Creature - Goblin Scout
Whenever Akoum Pathfinder attacks, create a 1/1 red Goblin creature token.
Other Goblins you control get +1/+0 and have haste.
2/2
  • Spark of Revolution
Akoum Rockhurler

Akoum Rockhurler {3}{R}{R}

Creature - Goblin
Haste
{R}: Akoum Rockhurler gets +1/+0 until end of turn.
Whenever Akoum Rockhurler attacks, you may sacrifice a land. If you do, put two +1/+1 counters on Akoum Rockhurler.
2/2
  • Spark of Revolution
Akoum Trailblazer

Akoum Trailblazer {1}{R}

Creature - Goblin Scout
Menace
Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may pay {R}. If you do, create a 1/1 red Goblin creature token.
2/1
Akrasan Sentry

Akrasan Sentry {2}{W}

Creature - Human Knight
Vigilance
When Akrasan Sentry enters, untap target creature.
In the face of shifting borders and ever-changing enemies, his vow to protect Bant remains absolute.
2/3
  • Alara
Akrianos' Command

Akrianos' Command {1}{W}{W}

Instant
Choose two —
• Target player creates two 1/1 white Soldier creature tokens.
• Exile target attacking creature.
• Creatures target player controls gain indestructible until end of turn.
• Put a +1/+1 counter on target creature and untap it.
Akrianos, Redeemed Avenger

Akrianos, Redeemed Avenger {2}{G}{W}

Legendary Planeswalker - Akrianos
[+1]: Create a 1/1 white Soldier creature token.
[–2]: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
[–8]: You get an emblem with “Each creature you control gets +1/+1 for each other creature you control.”
Loyalty:
4
  • Tides of War
Akroan Siege Captain

Akroan Siege Captain {1}{R}{W}

Creature - Human Soldier
Haste
Heroic — Whenever you cast a spell that targets Akroan Siege Captain, put a +1/+1 counter on each creature you control.
“With the god of victory at my side, how could I fear defeat?”
2/2
  • Theros Triumphant
Akroan Truespear

Akroan Truespear {R}

Creature - Human Soldier
Akroan Truespear has first strike as long as it's attacking.
Heroic — Whenever you cast a spell that targets Akroan Truespear, put a +1/+1 counter on Akroan Truespear.
Weapons crafted by Purphoros and guided by Iroas seldom miss their mark.
1/1
  • Theros Triumphant
Alaina, the Second Chance

Alaina, the Second Chance {2}{W}{B}

Legendary Creature - Badger Cleric
When Alaina enters, each opponent loses X life and you gain X life, where X is the number of Clerics you control.
{W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
4/3
  • Adventurers of Onora
Albin, the Huntmaster

Albin, the Huntmaster {2}{G}{G}

Legendary Creature - Human Warrior
At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token.
{3}{R/G}{R/G}: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn.
4/3
  • Seasons of War
Albino Drake

Albino Drake {3}{U}

Creature - Drake
Flying
Whenever Albino Drake deals combat damage to an opponent, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/2
  • Goliaths of Nangjiao
Alchemical Awakening

Alchemical Awakening {G}

Instant
Untap target creature. It gets +1/+1 for each token you control until end of turn.
“Lettie Wormwood, you must realize; even without your research, many others would eventually make the same discoveries—and I won't let you impede them any longer.”
—Simul, Sylvan Alchemist
  • The Empty Throne of Feanav
Alchemical Devastation

Alchemical Devastation {1}{B}

Sorcery
Choose one—
• Target creature gets -3/-3 until end of turn.
• All creatures get -1/-1 until end of turn.
“Your contributions are to death and misery. I must demand you cease your research.”
—Lettie Wormwood's ultimatum to Simul
  • The Empty Throne of Feanav
Alchemical Reserve

Alchemical Reserve

Land - Academy
{T}: Add {C}.
Tap three differently named untapped Academies you control: Put a +1/+1 counter on target permanent. Activate only as a sorcery.
  • Arcanum Academia
Alchemical Treatise

Alchemical Treatise {3}

Artifact
You have no maximum hand size.
{T}: Add {C}.
{3}, {T}: Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Alchemist's Abode

Alchemist's Abode

Land
{T}: Add {C}.
{T}, Sacrifice Alchemist's Abode and another permanent: Draw a card. Activate only during your turn.
Leticia and Haldean had much in store after the project: a wedding, their home...
  • Feanav: The Apothecary's Progress
Alchemist's Flameblade

Alchemist's Flameblade {2}{R}

Artifact - Equipment
Equipped creature and creatures you control that share a name with it get +1/+0.
Whenever equipped creature attacks, create a tapped and attacking token that's a copy of that creature, except it's not legendary. Exile that token at the beginning of the next end step.
Equip {2}
  • Quest for the Roseblade
Alchemist's Kit

Alchemist's Kit {U}

Artifact
When Alchemist's Kit enters, you may return target creature to its owner's hand.
2U, Sacrifice Alchemist's Kit: Draw a card.
“A pinch here and a cup there and all your problems can disappear!”
—Jabin, Grand Alchemist
  • Alkabah