{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Reconstruct {3}{U}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Creatures you control get +1/+1 and gain trample until end of turn. Reconstruct {4}{G}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
Other creatures have haste and attack each combat if able. Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Marzen and Naberas left Mious with a hard-won lesson: atonement isn't one deed that'll take it all away, but an eternal path of being better than you were.
Flying, prowess Whenever you cast a noncreature spell, reveal the bottom two cards of your library. Target opponent chooses one of them. Put that card on the bottom of your library and the rest into your hand.
Attacking creatures you control get +1/+0. Mirage {2}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Like clockwork, the illusionary villagers rioted every day for the same impropriety.
When Traversing the Hellwastes enters, create a 1/1 green Scout creature token. It gains haste until end of turn. Whenever a creature you control enters, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
Destroy target creature with power, toughness, or mana value 4 or greater.
Survivors screamed behind Tahti as the abomination caught them. Fear and rage made her stop and climb atop the nearby hut—but after a deep breath, it was she, fully, who fired.
{1}{B}, Sacrifice a creature or enchantment: Draw a card. {4}{B}{B}, {T}: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.”
You gain twice X life. Kindle X—{X}{G}{G}({X}{G}{G}, Exile this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)