Creatures you control can't be blocked by creature tokens and/or creatures with defender. At the beginning of your end step, if Garrison Intruder didn't attack this turn, transform it.
It ended up being on the night of a full moon instead.
Trample Whenever Gavony Cavaliers enters or attacks, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Creatures you control that are enchanted or equipped have trample.
Vigilance When this creature transforms into Geist Whisperer, create two 1/1 white Spirit creature tokens with flying. At the beginning of your end step, untap all Spirits and creatures with flying you control.
Vigilance {T}: Target instant or sorcery card in your graveyard with mana value 3 or less gains flashback {0} until end of turn. Activate only as a sorcery. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Flashback {3}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The best chance at escaping the misthollows is heeding the advice of those who failed.
When Ghoulcaller's Graf enters, mill two cards. {T}: Add {C}. {5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
Indestructible Ghrin-Danu, the Dawnhart can't attack or block unless you control three other creatures with different powers. Whenever you attack, put a +1/+1 counter on up to one other target creature you control.
When Gift of the Seraph enters, exile target nonland permanent an opponent controls until Gift of the Seraph leaves the battlefield. When you do, create a Weapon token and attach it to up to one target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Put a +1/+1 counter on up to one other target creature you control. [Lore III] Target creature must be blocked this turn if able.
Trample {3}, Discard Gilded Ram: Draw a card, gain 2 life, and create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
To Akroans, the ram is a symbol of strength and determination.
Trample Spells your opponents cast that target creatures you control cost {2} more to cast. Whenever a creature you control attacks alone, it gets +2/+2 until end of turn.
Flying, first strike, haste Whenever you gain life, you may have Gisela, Blade of Morning deal that much damage to any target. Do this only once each turn.
{T}, Sacrifice a land: Draw a card. When Glutton of Zhava dies, return all land cards from your graveyard to the battlefield tapped. Foreshadow {4}{G}{G}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Target creature you control fights target creature you don't control. Flashback {5}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kessigers quickly learn not to use “dog” as an insult.
At the beginning of your upkeep, you may discard a card. If you do, draw a card. {T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.