Molten Mire enters tapped unless you control a basic land. {T}: Add {B} or {R}.
“Once a place to revel those who put their lives to the show, but now its hosts act out in rebellion. Casting a rogue to sabotage their sinister celebrations.” —Percy's Playbook, Page 4
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. If you own that card, it enters with an additional X +1/+1 counters on it, where X is its power.
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact. Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
Choose two — • Put three +1/+1 counters on target creature. • Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles. • Target creature you control fights target creature you don't control. • Target player gains 5 life.
Flying {1}{U}, Exile an instant card from your graveyard: Draw a card. {1}{B}, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. {1}{R}, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent.
Colossal 2—{4}{G}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {4}{G} as a sorcery: Put two +1/+1 counters on it if it has none.) Reach
“What a beaut of a spider, this one is!” —Vivien Reid
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Each player loses 1 life. [Lore III] Create a 1/1 black Harpy creature token with flying.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] You gain 1 life. [Lore III] Target creature you control gains first strike until end of turn.
Whenever an enchantment you control enters, draw a card. This ability triggers only once each turn. As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control can't be blocked by creatures with power 2 or less this turn. [Lore III] Draw a card.
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Whenever another creature you control deals combat damage to a player, draw a card. {1}{G}: Until end of turn, another target creature you control gains haste and can't be blocked by creatures with power 3 or less.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Tap target creature you don't control. [Lore III] Tap target creature you don't control. It doesn't untap during its controller's next untap step.