When Lost Empire's Legacy enters the battlefield, create two Treasure tokens. {1}, {T}, Sacrifice an artifact: Return target artifact card from your graveyard to your hand.
“We're finally starting to see the first results of our efforts. Surely the deeper we delve, the closer we get to Heaven's Truth.” —Mettalia
Menagerie — When Lurking Feralynx enters the battlefield, if there are five or more creature types among creatures you control, you may search your library for a card named Lurking Feralynx, reveal it, put it into your hand, then shuffle.
Flash (You may cast this spell any time you could cast an instant.) When Majestic Hippocamp enters the battlefield, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!” —Myrmidon
Choose X. You may choose the same mode more than once. Create a creature token for each of the chosen characteristics. • 1/1 white Bird with flying. • 1/3 blue Turtle. • 1/1 black Chipmunk with lifelink. • 1/1 red Rabbit with haste. • 2/1 green Squirrel with reach.
Whenever you cast a spell, if it isn't your main phase, choose one. This ability triggers only once each turn. • Put a +1/+1 counter on Master of Three Paths. • Tap target creature. • Master of Three Paths phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
When Master of the Abyss enters the battlefield, draw two cards, then discard a card. {2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever one or more creatures you control survive damage, add a quest counter. 1 — You may put a creature card with mana value 2 or less from your hand onto the battlefield. 2 — Put two +1/+1 counters on target creature you control. 3 — Choose target creature you control. You draw cards equal to half that creature's power, rounded down.
Flash Reach Whenever Mattia enters the battlefield or becomes tapped, put a +1/+1 counter on target creature you control. {2}{G}, {T}: Target creature must be blocked this turn if able. Activate only as a sorcery.
Trample Enchantment spells and Aurashaper spells you cast cost {1} less to cast. Whenever another enchantment enters the battlefield under your control, draw a card.
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
{X}, {T}: Search your library for a creature card with mana value X or less and no creature types noted by Memorial to Sir Jasper, put it onto the battlefield, then shuffle. Note that creature's creature types. Activate only as a sorcery.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
A mere three days into his journey, Redtooth completely forgot what he'd set out to do.
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Mettalia's Forward enters the battlefield, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters the battlefield, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Whenever you cast a spell from exile, put two +1/+1 counters on Midnight Vagrant. It gains menace until end of turn. {1}{B}{B}: Exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Activate only as a sorcery.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a legendary spell, add a quest counter. 1 — Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 2 — You gain 5 life. 3 — Destroy all nonlegendary creatures.