8944 cards found
Ancient Artillery

Ancient Artillery {3}

Artifact
{3}, {T}: Ancient Artillery deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“Whoever slaughtered the Precursors, they left all their weapons behind. Strikes me as an expensive mistake.”
—Captain Thomas
  • Love Song
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
Though Nangjiao has gone through many ages and eras that saw its ecosystems change vastly, the creatures that lurk within the depths of the Flood Realm are as old as the plane itself.
1/5
  • Goliaths of Nangjiao
Ancient Durumderm

Ancient Durumderm {3}{G}

Creature - Beast
Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Life is old here, older than the trees.”
—Mia Reyes, Xenobiologist
5/3
  • Animus Vox
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Statue

Ancient Statue {3}

Artifact Creature - Golem
It had stood treacheries, invasions, and even the fall of the civilization that built it.
2/2
  • Zero
Ancient Vitality

Ancient Vitality {2}{W}

Instant
Target creature gains indestructible until end of turn. Untap it.
Draw a card.
“They call themselves the Agnomachi, beholden to a power more terrible than the gods of Nyx.”
—Missive from an Oreskos scout, to Brimaz
  • Theros Triumphant
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Ancient of Lotus Lake

Ancient of Lotus Lake {5}{G/U}

Creature - Fish Dragon
Ward {2}
When Ancient of Lotus Lake enters, draw a card.
“Some say that the great lakes rival the depths of Sha Wujing's ponderings.”
—Shu Qin, Imperial Storyteller
5/4
  • Panxiou
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Andazir Assaulter

Andazir Assaulter {3}{B}

Creature - Azra Soldier
Flying
When Andazir Assaulter enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Siaveed thinks he has wars figured out, but each new rule gives us one more opportunity to win.”
—Majid, disciple of Andazir
2/2
  • Alkabah
Andazir Elite

Andazir Elite {2}{R}

Creature - Azra Warrior
Defender
Andazir Elite can attack as though it didn't have defender as long as it's equipped.
“It is not wrong for the lion to roar when he sees a herd of lambs. I am a lion and the lion roams free.”
4/4
  • Alkabah
Andazir Veteran

Andazir Veteran {4}{R}

Creature - Demon Soldier
When Andazir Veteran enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Zareen's eyes trained on the assault on Soli, Andazir took the opportunity to mount a quicker—and deadlier—conquest of his own.
4/2
  • Alkabah: The Rise of Soli
Andazir's Command

Andazir's Command {U}{B}{R}{G}

Instant
Choose two —
• Exile target creature with the greatest power among creatures on the battlefield.
• Target player looks at the top four cards of their library. They put one into their hand, then exile the rest.
• Exile up to four target cards from opponents' graveyards.
• Until the end of your next turn, target player may play cards exiled by Andazir's Command.
  • Alkabah: The Rise of Soli
Andazir's Judgment

Andazir's Judgment {3}{B}

Enchantment
At the beginning of your upkeep, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you sacrifice a creature, each opponent loses 1 life.
  • Alkabah
Andazir's Pact

Andazir's Pact {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Azra or Demon, you gain 3 life.
It is said that as Acrimony kissed the shoulders of young courtesan Andazir, they—like his mind—erupted with writhing serpents.
  • Alkabah: The Rise of Soli
Andazir, First to Aspire

Andazir, First to Aspire {4}{B}{R}

Legendary Creature - Mutant Warlock
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Andazir enters or transcends, each opponent sacrifices a nonland permanent.
{1}{B}{R}: Demon — Create four 1/1 black Snake creature tokens with deathtouch.
{2}{B}{R}: Elder — You draw three cards and you lose 3 life.
6/6
  • Alkabah: The Rise of Soli
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
“Another sinner attempting to console themselves with their own tales to justify why they should be given mercy. I'm tired of hearing sob stories.”
5/5
  • Alkabah: The Rise of Soli
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
  • Alkabah
Angel of Justice

Angel of Justice {3}{W}

Creature - Angel
Flying, vigilance
Justice is blind to the laws that bind it and to the cruel intent that wields it.
3/3
  • Feanav: The Apothecary's Progress
Angel of Redemption

Angel of Redemption {3}{W}

Creature - Angel
Flash
Flying
When Angel of Redemption enters, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • Seasons of War