Flying Once each turn, when a creature an opponent controls dies, you may create a Treasure token. {3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.
Exile target nonland permanent. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“My father lived here, once. It is in his honor that I tend to this garden.”
Whenever a creature in Water Sutra Daoshi's pack dies, return a creature card with lesser mana value than that creature from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
Target creature gets +2/+2 until end of turn. Wanderlust — If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead.
Whenever you draw a card, target player mills two cards. Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
Flying When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
When Woodcutter's Hatchet enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Equipped creature gets +2/+2. Equip {2}
[+2]: Create a 3/3 red Panda creature token. [–X]: Sacrifice a creature. If you do, search your library for a creature card with mana value less than or equal to X plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. [–6]: You get an emblem with “Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards.”
Equipped creature gets +2/+2 and has poisonous 2. (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Whenever equipped creature attacks, create a 1/1 green Snake creature token with poisonous 1 that's tapped and attacking. Exile that token at end of combat. Equip {2}
Flash When Zhedina Coastguard enters the battlefield, you may have any number of creatures you control have base power and toughness 1/3, 2/2, or 3/1 until end of turn.
“The Authority has seventy seven different protocols in place for disasters, and it is my duty to remember them all.”