5975 cards found
Menes, the Great Pyramid

Menes, the Great Pyramid {4}{B}{B}{B}

Legendary Planeswalker - Fortress
Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token.
[+1]: You get an emblem with “Black creatures you control get +1/+1.”
[–3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
Loyalty:
5
  • Pyramids of Atuum
Menhet's Edict

Menhet's Edict {3}{W}{W}

Sorcery
Destroy all creatures without flying.
Menna Al-Mejjat

Menna Al-Mejjat {1}{R}{R}

Legendary Planeswalker - Menna
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn.
[–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead.
[–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Loyalty:
2
Menna, Servant to None
The Nascent Godling

Menna, Servant to None {2}{R}{R}

Legendary Planeswalker - Menna
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
[+2]: Exile the top two cards of your library. Until end of turn, you may play one card exiled with this permanent.
[+1]: Exile up to two cards from your hand, then draw that many cards.
[–3]: Menna, Servant to None deals 3 damage to up to one target player and up to one target creature or planeswalker.
Loyalty:
4
Card has other part: The Nascent Godling
  • MSEM Masters Cube
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
  • Lovi Awoken
Mental Meltdown

Mental Meltdown {U}{R}{R}

Enchantment - Aura
Flash
Enchant instant or sorcery spell
Enchanted spell's text box is “This spell deals 3 damage to you.”
{4}{U}{U}{R}{R}: Return Mental Meltdown from your graveyard to the battlefield.
  • Oirohpo
Mental Supremacist

Mental Supremacist {3}{U}

Creature - Human Wizard
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
2/2
  • Aftermath
Mentalist Guardian

Mentalist Guardian {4}{W}{W}

Creature - Elemental
Other Elementals you control get +2/+2.
Whenever one or more Elementals you control attack, tap up to one target creature you don't control.
It wields the mind of a beast with precision and grace.
4/6
  • Love Song
Mentor of the Mighty

Mentor of the Mighty {2}{G}

Creature - Elf Druid
Whenever another creature with power 4 or greater you control enters, you may draw a card.
“The greatest of us can still learn from the smallest of us.”
2/2
  • High Noon
Mentorb

Mentorb {2}

Artifact
Activated abilities you control cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
“With the new and improved Jasper Orb Lightning Turbine, we can power up more gadgets than ever before!”
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq
Mercantile Satrapy

Mercantile Satrapy

Land - Satrapy
{T}: Add {C}.
Satrapies you control enter untapped.
  • Alkabah
Merciful Yuroda

Merciful Yuroda {1}{W}{W}

Creature - Angel
Flying, vigilance
Prevent all damage Merciful Yuroda would deal to creatures.
It cares not for the warriors that come against it, reserving its judgment for the guilty who have sent them.
4/4
Merciless Exiled

Merciless Exiled {1}{U/B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Whenever Merciless Exiled deals combat damage to a player, scry 2.
2/1
  • A Tourney at Whiterun
Merciless Mirror

Merciless Mirror {4}{U}{B}

Artifact
Whenever one or more creatures deal combat damage to you, exile one of those creatures.
You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells.
“All the worlds shall reflect the splendor of I.”
  • Sparks of a Multiverse
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
  • Over the Horizon
  • MSEM Secret Lair Drops 383 649
Mercurial Chameleon

Mercurial Chameleon {2}{G/U}{G/U}

Creature - Lizard
{2}{G/U}{G/U}, {T}: Untap each non-Lizard permanent you control.
“The Kalosi Jungle sends myriad warnings. Heed them.”
—Bwema Bariti
2/2
  • Kahembo: Olde Dawn
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Merkurio Zellurys

Merkurio Zellurys {1}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card.
[–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay.
[–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Loyalty:
3
  • Khaliz-Dorahn
Merkurio's Command

Merkurio's Command {4}{U}{U}

Instant
Choose two —
• Counter target spell unless its controller pays {6}.
• Target player draws two cards, then discards a card.
• Creatures target player doesn't control get -3/-0 until end of turn.
• Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
  • Tides of War
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Merkurio's Insight

Merkurio's Insight {3}{U}{U}

Instant
Draw three cards.
Reprise {5}{U}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!”
—Logayr's memory, to Merkurio
  • Aftermath
Merkurio, Volatile Elementalist

Merkurio, Volatile Elementalist {4}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast.
[–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target.
[–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Loyalty:
5
  • Tides of War
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss