12496 cards found
Elusive Devout

Elusive Devout {W/B}{U}

Creature - Illusion Cleric
(Color indicator: Elusive Devout is blue)
Hexproof
When Elusive Devout enters, choose one —
• Put a +1/+1 counter on Elusive Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/2
  • Beyond Our Ken
Elusive Fatecrafter

Elusive Fatecrafter {1}{U}

Creature - Reflection
If a permanent would deal damage to Elusive Fatecrafter, instead prevent that damage and exchange control of Elusive Fatecrafter and that permanent.
Not content with an art form, the best fateweavers find new ways to bend reality.
1/1
  • Ophorio
Elusive Hunter

Elusive Hunter {1}{U}{U}

Creature - Insect
Flash
{U}, Put Elusive Hunter into its owner's library second from the top: Counter up to one target spell unless its controller pays {2}.
3/2
  • Beyond Our Ken
Elusive Illusionist

Elusive Illusionist {2}{U}

Creature - Human Wizard
Flash
When Elusive Illusionist enters, target attacking creature gets -2/-0 until end of turn.
“You were going after me? Sorry, try again.”
2/2
  • Khaliz-Dorahn
Elusive Monkey

Elusive Monkey {2}{U}

Creature - Monkey
{1}{U}: Exile Elusive Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
To kill a capuchin
— Novean expression meaning
2/2
  • Novea
Elusive Sage

Elusive Sage {1}{U}

Creature - Human Wizard
Foresight — Whenever you draw your second card each turn, Elusive Sage can't be blocked this turn.
“On a good day, I only need to search half the library to find him.”
—Roa, Maktali librarian
2/1
  • Riddles of Revio
Elusive Sniper

Elusive Sniper {3}{G}

Creature - Elf Soldier Archer
Hexproof, reach
Endrisons are expert shots. They let their arrows loose with uncanny speed and flee before their targets have any opportunity to counterreact.
1/3
  • Aftermath
Elven Guard
Diasune's First

Elven Guard {G}

Creature - Elf Actor
When Elven Guard becomes the target of a spell you control, you may pay {G}. If you do, transform it.
“Rei has returned our greatest cities to forestland. I appreciate the thought, but don't think she did it for us.”
1/1
Card has other part: Diasune's First
  • Villains: The Musical
Elven Mount
Noble Stag

Elven Mount

Enchantment - Aura Steed
(Color indicator: Elven Mount is green)
(Transform this if it's not attached to a creature. Pay {3}{G} as a sorcery to unattach it.)
Enchant creature you control
Elven Mount's rider gets +3/+3 and has trample.
And their riders are every bit as deadly too.
Card has other part: Noble Stag
  • Quest for the Roseblade
Elven Wanderer

Elven Wanderer {1}{U}

Creature - Elf Shaman
{1}: Look at the top card of your library.
{G}, {T}, Mill a card: Untap another target creature.
2/1
  • High Noon
Elven War Paint

Elven War Paint {3}{G}

Enchantment
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
  • Ophorio
Elvish Godtracker

Elvish Godtracker {1}{G}

Creature - Elf Shaman
{4}{G}, Sacrifice Elvish Godtracker: Create a 5/5 green Beast creature token.
Small to those who have bonded with titans is the fear of death.
2/2
  • Alara
Elvish Songseeker

Elvish Songseeker {1}{R}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
At the beginning of your upkeep, if Elvish Songseeker has a +1/+1 counter on it, exile the top card of your library. Until your next turn, you may play that card.
2/2
  • Descent from the Highlands
Elvish Verseblade

Elvish Verseblade {1}{G}

Creature - Elf Warrior
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
{4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
1/3
  • Descent from the Highlands
Elvish Warcaller

Elvish Warcaller {1}{G}

Creature - Elf Soldier
Elfcycling {2}{G} ({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
“The Poisonblades have chosen you as a candidate to join us, do you accept the responsibility?”
3/1
  • Khaliz-Dorahn
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
“The places I've seen you would not believe in a hundred lifetimes.”
2/1
  • MSEM Masters: Jumpstart
Embark

Embark {G}

Sorcery - Adventure
Scry 2. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paw Valley Pathfinder
  • Adventurers of Onora
Embed

Embed {3}{U}

Enchantment - Aura
Enchant artifact or creature
When Embed enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
“Least it causes less damage than a goblin.”
  • High Noon
Ember Salvo

Ember Salvo {R}

Instant
Ember Salvo deals 1 damage to target creature and 1 damage to its controller.
  • Zero
Ember of Ancient Infernos

Ember of Ancient Infernos {1}{R}

Creature - Faerie
Haste
At the beginning of your upkeep, sacrifice Ember of Ancient Infernos unless you pay {R}.
With its high technological advancements, Ivenge's world hadn't seen fire in centuries... until the firekin returned and saw they had catching up to do.
3/1
  • Lovi Awoken
Embercore Grazer

Embercore Grazer {2}{R}

Enchantment Creature - Beast
Prowess, haste
When Embercore Grazer enters, add {R}{R}{R}. Spend this mana only to cast instant and/or sorcery spells.
Some AIs turned to familiar creative outlets once ousted from Dusk City. Some quickly adapted to their divine purpose.
3/1
  • Beyond the Blackwall
Embergourd Scarecrow

Embergourd Scarecrow {R}{G}

Creature - Scarecrow
Defender, reach
{T}, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach.
{R}{G}, {T}: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
0/4
  • Harvest Festival
Emberheart Arcanist

Emberheart Arcanist {1}{R}

Creature - Human Wizard
Haste, prowess
{3}{R}, {T}, Sacrifice Emberheart Arcanist: Return target instant or sorcery card from your graveyard to your hand.
Ashes breathed in from burned scrolls provide a fleeting, but remarkable boost to a mage's spellcasting ability.
2/1
  • Seasons of War
Emberheart Witch

Emberheart Witch {R}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
3/3
  • Beyond Our Ken
Emberhound

Emberhound {1}{R}

Creature - Elemental Dog
Colossal 2—{3}{R} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {3}{R} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Emberhound's colossal ability puts one or more counters on it, target creature can't block this turn.
2/1
  • Theros Triumphant