3691 cards found
Tangled Pathfinder

Tangled Pathfinder {1}{G}

Creature - Nymph Scout
{2}{U}, {T}: Reveal the top two cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your graveyard.
The depths of the jungle are impenetrable to all but the craftiest of spirits.
2/2
  • Novea
Tanya, the Mooncursed
Tanya, Leader of the Pack

Tanya, the Mooncursed {R}{R}

Legendary Planeswalker - Tanya
[+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn.
[–2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker.
[–4]: Destroy target nonbasic colorless permanent.
Loyalty:
2
Card has other part: Tanya, Leader of the Pack
Tapped Connection

Tapped Connection {1}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, you may discard a card. If you do, draw a card.
“The newbies rob entire packages, and CySec answers in brutal kind. No, the secret is to just skim a few credits from each one.”
  • Beyond the Blackwall
Taranika's Endeavor

Taranika's Endeavor {1}{W}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Exile target enchantment.
• Target player creates two tapped 1/1 white Soldier creature tokens.
• Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Technique of Hao'Tai

Technique of Hao'Tai {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
“For two reasons, I appreciate men—they are both fickle and expendable.”
  • Goliaths of Nangjiao
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Teeth Without Number

Teeth Without Number {1}{B}

Sorcery - Revelation
Each player sacrifices a creature.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Each tooth is like a petal of a flower, spiraling into more fractal teeth.
4/3
  • Rail War
Teikoku Samurai

Teikoku Samurai {1}{W}

Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Imperial Legacies
Teikoku Skirmisher

Teikoku Skirmisher {1}{R}

Creature - Human Samurai
Haste
Art of war — At the beginning of your end step, if Teikoku Skirmisher dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Telarine Riftcrosser

Telarine Riftcrosser {1}{B}

Creature - Human Scout
When Telarine Riftcrosser enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have menace.
1/1
Telarine Runecarver

Telarine Runecarver {1}{W}

Creature - Human Aurashaper
Lifelink
When Telarine Runecarver enters, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
1/1
  • Worlds Away
Telarine Zenitheer

Telarine Zenitheer {1}{W}

Creature - Human Scout
Vigilance
Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
2/1
  • Over the Horizon
Telekinecktic

Telekinecktic {1}{R}

Creature - Giraffe
Defender
“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.”
—Professor Maple
4/1
  • Monsters of Chikyu
Telenian Formshaping

Telenian Formshaping {1}{U}

Instant
You may cast Elemental spells as though they had flash this turn.
Whenever you cast an Elemental spell this turn, draw a card.
“The forces of nature will fight back against time itself. Why won't we?”
— Serila the Stormkeeper
  • Spark of Revolution
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when “telling time” becomes “telling time what to do.”
  • Mious
Telvim Sculptor

Telvim Sculptor {1}{G}

Creature - Human Artificer
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.
2/2
Tempered Ankulim

Tempered Ankulim {2}

Artifact Creature - Elemental
When Tempered Ankulim enters, choose one —
• You gain 2 life.
• Each opponent loses 2 life.
2/2
Temple Attendant

Temple Attendant {2}

Artifact Creature - Golem
Concord — Temple Attendant gets +1/+1 and has indestructible as long as there are four or more card types among permanents you control.
Always watching, always listening. Never cracking.
1/1
  • Al Tabaq
Temporal Augury

Temporal Augury {1}{U}

Sorcery
Scry 3. If you control a Wizard, draw a card.
  • Surging Tide
Temporal Blink

Temporal Blink {1}{U}

Instant
End the turn. If it's an opponent's turn, they take an extra turn after this one. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
An instant outside, an eternity inside.
Tempus Fugit

Tempus Fugit {1}{U}

Sorcery
At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card.
Exile Tempus Fugit.
“Seconds lapsed into minutes into hours into days, months, years. The watch ran empty, and in the end, all that was left was spent time.”
—Azamir, The Last Chronomancer
  • Storytime
Temur Falconer

Temur Falconer {1}{U}

Creature - Orc Ranger
When Temur Falconer enters, create a 1/1 blue Bird creature token with flying.
Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
0/2
  • MSEM Masters: Jumpstart
Tenacious Guide

Tenacious Guide {R/G}{R/G}

Creature - Human Mutant
This spell can't be countered.
{R/G}: Target spell can't be countered.
2/2
Tender of Gardens

Tender of Gardens {1}{G}

Creature - Human Druid
{T}: Put a +1/+1 counter on Tender of Gardens. Activate only as a sorcery.
“I was working by the cathedral when the glade opened. I just had to see for myself.”
2/2
  • The Unraveling
Tender of the Land

Tender of the Land {1}{G}

Creature - Elf Druid
When Tender of the Land enters, if you control four or more lands, draw a card.
He can hear the faint whispers of the land calling to him and guiding him.
2/2
  • K15 Core Set