Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature can't block this turn.
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.) Other creatures you control have frenzy 1.
Flying When Derevi's Adjutant enters, put a +1/+1 counter on each other creature you control. Cycling {2}({2}, Discard this card: Draw a card.) When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
This spell costs {1} less to cast for each card you've drawn this turn. Return up to three target creatures with total mana value 5 or less from your graveyard to the battlefield.
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento {3}{B}{B}(You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
Trample When Descendant of Shimaru enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Descended Countryside enters tapped. {T}: Add {G} or {W}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Delta enters tapped. {T}: Add {U} or {R}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Fissure enters tapped. {T}: Add {B} or {R}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Glacier enters tapped. {T}: Add {W} or {U}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Gorge enters tapped. {T}: Add {R} or {G}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Hollow enters tapped. {T}: Add {U} or {B}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Marsh enters tapped. {T}: Add {B} or {G}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Meadow enters tapped. {T}: Add {G} or {U}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)