When Keeper of Blue Incense enters, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
This spell costs {1} less to cast for each permanent you control that's an artifact and/or a token. When Kellythross's Collector enters, you may return another target nonland permanent to its owner's hand.
Flying, ward {2} The first noncreature spell you cast each turn costs {X} less to cast, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle.
Paranoia {2}{U}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Put target artifact or creature on top of its owner's library.
For the last shreds of his sanity, the writing was well and truly on the wall.
When Kofe-District Scholar enters, draw a card. If Kofe-District Scholar's paranoia cost was paid, draw two cards instead. Paranoia {1}{U}{U}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Flying Whenever you cast a spell, exile the top card of your library. At the beginning of your end step, put a card exiled with Korephyr, Riddle Sage into its owner's hand. Put each other card exiled with Korephyr on the bottom of its owner's library in a random order. {3}{U/B}: Scry 2.
Art of war — At the beginning of your end step, if Kowareta Scrounger dealt damage to an opponent this turn, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When Lafterii Augur enters, reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Otherwise, put it into your graveyard.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of Wizards you control.
“I have yet to find the situation in which illusion is not a viable solution.”
Reverberate {2}{U}(When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.) Target creature gets +0/+3 and gains hexproof until end of turn.
{T}: Target land you control becomes the basic land type of your choice until end of turn. At the beginning of each end step, if you spent three or more colors of mana to cast spells this turn, surveil 1.
Whenever Lakeside Trickster becomes tapped, up to one target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
The bubble barrage does almost no harm, but excels at disorienting its foes.
Fleeting {2}{U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.) [+1]: Any number of other target nonland permanents lose all abilities until your next turn. [0]: You may tap an untapped creature you control. If you do, draw two cards. [–2]: Create a token that's a copy of target creature, except it loses all abilities until end of turn.
When Lammasu Roost enters, create a 2/2 blue Lammasu creature token with flying. {3}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Forebode three times, then untap each Omen you control. Until end of turn, if you would draw a card while your library has no cards in it, you win the game instead. (Create three tapped colorless Omen artifact tokens with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Whenever target creature deals combat damage to a player this turn, draw two cards. Fuse (You may cast one or both halves of this card from your hand.)