3395 cards found
Vampiric Appetite

Vampiric Appetite {B}

Enchantment - Aura
Enchant creature you control
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchanted creature gets +3/+3.
When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
  • Aftermath
Vampiric Defenses

Vampiric Defenses {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Sacrifice enchanted creature: Target creature gains lifelink until end of turn. Regenerate that creature. (The next time this permanent would be destroyed this turn, it isn't. Instead tap it.)
  • Spark of Revolution
Vampiric Rise

Vampiric Rise {4}{B}

Enchantment - Aura
Enchant creature
When Vampiric Rise enters, fateseal 2. (Look at the top two cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Enchanted creature gets +1/+0 and has flying.
  • Oirohpo
Vaneir, Necromaster

Vaneir, Necromaster {2}{B}{B}

Legendary Creature - Vampire
Lifelink
Whenever a creature enters from a graveyard, gain control of that creature.
3/2
  • Oirohpo
Vashi, Twin-Star Paragon

Vashi, Twin-Star Paragon {3}{W}

Legendary Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
4/3
  • Beyond Our Ken
Ve'aja, the First Bloodline

Ve'aja, the First Bloodline {2}{B}{R}

Legendary Creature - Cleric Avatar
Ve'aja, the First Bloodline's power is equal to the number of Clerics you control.
Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power.
“All things begin and end in blood.”
*/3
  • Sparks of a Multiverse
Vedlinn Ross

Vedlinn Ross {2}{U}{B}

Legendary Creature - Human Rogue
Whenever Vedlinn Ross becomes tapped, exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, copy it. You may choose new targets for the copies.
3/4
  • Worlds Away
Vedu, the Deepdrinker

Vedu, the Deepdrinker {4}{U}{U}{U}

Legendary Creature - Elder Horror
Once each turn, when Vedu, the Deepdrinker enters or you attack with one or more Horrors, you may tap up to two target permanents. If Vedu isn't a token, put two stun counters on each of those permanents.
{2}{U}{U}, Discard Vedu: Create a token that's a copy of Vedu, the Deepdrinker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Veeni, High Truthseeker

Veeni, High Truthseeker {1}{U}{R}

Legendary Creature - Human Noble Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a player casting a noncreature spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/1
  • Alkabah
Veil of Flames

Veil of Flames {3}{R}{R}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature gets +3/+0 and has menace.
  • Monsters of Chikyu
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
Veins of the Intisuyu

Veins of the Intisuyu {1}{G}{G}

Enchantment - Road
When Veins of the Intisuyu enters, draw a card, then choose a card name.
Whenever you cast a spell with the chosen name, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Centuries after the end of Caica rule, many inhabitants of the former empire still unknowingly use the roads the chasqui traced.
  • Road to Carü Mapu
Vel, Queensguard Captain

Vel, Queensguard Captain {3}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Prevent all combat damage that would be dealt to embattled creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
5/5
  • Quest for the Roseblade
Vel, the Forlorn Shield

Vel, the Forlorn Shield {W}{B}

Legendary Creature - Human Soldier
Lifelink
When Vel enters, choose up to one other target nonland permanent. If you gained or lost life this turn, exile that permanent until Vel leaves the battlefield.
Her life for her queen's, always.
2/2
  • The Petals Wilt
Velinor, Storm of Shadows

Velinor, Storm of Shadows {2}{B}{B}

Legendary Creature - Human Warlock
Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
{3}{U/B}{U/B}: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life.
3/1
  • Seasons of War
Velir the Sunderer

Velir the Sunderer {2}{W}{U}{B}{R}{G}

Legendary Planeswalker - Velir
[+2]: Destroy up to one target monocolored permanent.
[–3]: Create an 8/8 Elemental creature token with flying, first strike, vigilance, trample, and lifelink that's all colors.
[–5]: Draw three cards. You pay {0} rather than pay the mana cost for the next spell you cast this turn.
Loyalty:
8
Velir, End of All Worlds
El, Humble Apprentice

Velir, End of All Worlds

Legendary Planeswalker - Velir
As this permanent transforms into Velir, put four loyalty counters on it.
[+1]: Draw two cards, then discard two cards unless you discard a land card.
[–2]: Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
[–4]: Exile target permanent.
Card has other part: El, Humble Apprentice
Venerable Judgment

Venerable Judgment {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
  • Al Tabaq
Vengeant Souls

Vengeant Souls {2}{R}{R}

Enchantment
Whenever a creature you control dies, Vengeant Souls deals 1 damage to any target.
  • Zero
Venomous Grasp

Venomous Grasp {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in your graveyard.
“You put a parasite in me and forced me to do your bidding. You're going to pay for this.”
—Elspeth, to Rallios
  • Khaliz-Dorahn
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Venwyn, the Dragon's Fang

Venwyn, the Dragon's Fang {2}{R}

Legendary Creature - Human Dragon Warrior
Flying, haste
Venwyn, the Dragon's Fang can't block.
At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
2/2
  • Seasons of War
Verdant Cloak

Verdant Cloak {G}

Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: Add one mana of any color. Put a +1/+1 counter on this creature.”
  • Descent from the Highlands
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Haven is a place where nothing ever happens.