5469 cards found
Newswright

Newswright {2}{U}

Creature - Construct Wizard
Whenever you cast your second spell each turn, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“The say the world's a stage. I merely write what it tells me.”
1/3
  • The Stage Presents: The Neverending Act
Next Gen Reality

Next Gen Reality {2}{G}

Sorcery
Create a tapped colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
Flashback—{1}{G}, Sacrifice a creature or land. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
To sooth the populace, the world was reinvented.
  • Beyond the Blackwall
Ni'Ama's Emissary

Ni'Ama's Emissary {B}

Creature - Human Cleric
Menace
Ni'Ama's Emissary gets +1/+1 as long as you control a red or white permanent.
“Grant me will to spread temperance in this world.”
1/1
  • Mious
Nibinem's Hand

Nibinem's Hand {3}

Artifact Creature - Construct
Once, an ancient tyrant visited Urshad from a far-away world. Selezzar keeps the spiked servants he had built for him around for their skills at slaughter.
3/2
  • Scriptures of Urshad
Nidohagane Warfans

Nidohagane Warfans {1}

Artifact - Equipment
When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +1/+0.
Equip {1}
Night Ambush

Night Ambush {3}{B}

Instant
This spell costs {2} less to cast if an opponent lost life this turn.
Destroy target creature.
“When do I expect my agents to be inside Kinjiru's walls? Kuno, they already are.”
—Suzume Oshiruko
  • Tales of Old Jidai
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
  • K15 Core Set
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightblade Umbra

Nightblade Umbra {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control.”
“Come now. Let us dance with death.”
—Hui Zhou
  • Nangjiao In Bloom
Nightfall Infiltrator

Nightfall Infiltrator {2}{B}

Creature - Human Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
2/2
  • Tales of Old Jidai
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightmare Chanter

Nightmare Chanter {4}{B}

Creature - Lizard Bard
Whenever a storied permanent you control enters, each opponent discards a card. (Enchantments and legendary permanents are storied.)
4/5
  • Kahembo: Olde Dawn
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightrail Printer

Nightrail Printer {1}{U}

Creature - Human Rogue
Whenever Nightrail Printer attacks, you may tap target creature.
“Extra, extra, read all about it, Bearidge barons break banks abroad!”
1/2
  • High Noon
Nightshade Ambusher

Nightshade Ambusher {1}{G}

Creature - Elf Archer
Reach, deathtouch
When Nightshade Ambusher enters, you may pay {1}{G}. When you do, destroy target creature with flying.
2/1
Nightshade Cultivator

Nightshade Cultivator {1}{G}

Creature - Elf Shaman
Nightshade Cultivator has deathtouch as long as five or more cards are in your graveyard.
“Even the plants are against you, refugees. How long do you expect to last?”
—Chief Striking Dawn
1/3
  • High Noon
Nightshade Shaman

Nightshade Shaman {1}{B}

Creature - Human Shaman
Whenever a creature dies, its controller loses 1 life.
A touch of poison, a pinch of treason.
2/2
  • Novea
Nilchain Altar

Nilchain Altar

Land
Nilchain Altar enters tapped.
{T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice Nilchain Altar: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Nimble Caravel

Nimble Caravel {1}{R}

Artifact - Vehicle
First strike
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Dark Seas of Shiryen
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
  • Khaliz-Dorahn
Nimble Explorer

Nimble Explorer {2}{W}

Creature - Human Scout
Flash
{1}{W}: Return Nimble Explorer to its owner's hand.
“There's nothing in the galaxy that can stop me from getting where I want to go; I'm as free as a bird now.”
2/3
  • Love Song
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nimble Sandstorm

Nimble Sandstorm {3}{R}

Enchantment Creature - Sand Elemental
As Nimble Sandstorm enters, choose speed or power.
At the beginning of combat on your turn,
• Speed — Target creature gains haste until end of turn.
• Power — Target creature gets +2/+0 until end of turn.
2/3
  • Riddles of Revio