3573 cards found
Thirst for Shinies

Thirst for Shinies {2}{U}

Instant
Draw three cards, then discard two cards unless you discard a multicolored card.
“Look at it gleam! Think how valuable it must be. Take it. Take it now!”
—Naogui, the Lotus-Charmed
  • Panxiou
This Is Not Our Fate

This Is Not Our Fate {2}{U}

Enchantment
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you draw a card, any number of target players mill two cards.
Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
The hour is getting late.
  • Animus Vox
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
2/2
  • Kaleidoscope
Thorn Tender

Thorn Tender {1}{G}{W}

Creature - Human Druid
When Thorn Tender enters, rouse 1, then put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
1/1
  • Arcanum Academia
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
  • Arkadai
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
  • High Noon
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“Our plans for the year start today!”
—Sunny Milk
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three-Headed Thrash

Three-Headed Thrash {2}{B}

Instant
Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards.
The first head devours the body, the second one the soul, and the third eats away at the very memory of the prey.
  • Theros Triumphant
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3
Threshold Guardian

Threshold Guardian {1}{R}{G}

Creature - Giant
Vigilance, trample
When Threshold Guardian enters, return a creature you control to its owner's hand.
When the militia heard of a giant making its home near their cenn, this wasn't exactly what they expected.
4/4
Thrinax Sporemother

Thrinax Sporemother {B}{R}{G}

Creature - Lizard
Whenever Thrinax Sporemother or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
Whenever a creature card is exiled from your graveyard, create a 1/1 green Saproling creature token.
New habitats allowed Jund's wildlife to become more tenacious than ever.
3/3
  • Alara
Thuggish Detective

Thuggish Detective {1}{G}{G}

Creature - Human Rogue Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Thuggish Detective can't be blocked by more than one creature.
When Thuggish Detective becomes renowned, you may destroy target noncreature permanent.
1/3
  • Rail War
Thunder Road

Thunder Road {1}{R}{W}

Instant
Augmented — When you cast this spell, if it's your turn and you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies.
Thunder Road deals 3 damage to any target. You gain 3 life.
“Even if it doesn't hit as hard, scattered is more powerful. That's what danmaku is, after all.”
—The Grimoire of Marisa
Thundering Wrath

Thundering Wrath {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Attacking creatures get -3/-0 until end of turn.
3 | Thundering Wrath deals 1 damage to each of those creatures.
  • Panxiou
Thundermane Fox

Thundermane Fox {1}{W}{W}

Creature - Fox
Flash
Whenever Thundermane Fox enters or attacks, target creature you control gains double strike until end of turn.
2/2
Thunderscorn

Thunderscorn {2}{B}

Creature - Elemental
Flash
Cycling {2} ({2}, Discard this card: Draw a card.)
When lightning strikes twice, you know it has a grudge against you.
3/2
  • Alara
Thyra, Winter's Warden

Thyra, Winter's Warden {2}{W}

Legendary Creature - Human Scout
Creature tokens you control get +1/+1.
Whenever Thyra, Winter's Warden enters or attacks, you may pay {1}{G/W}. If you do, create Bruga, a legendary 2/2 green and white Wolf creature token.
“No one can survive alone.”
2/3
  • Seasons of War
Tide Crasher

Tide Crasher {2}{W}

Creature - Merfolk
Whenever Tide Crasher attacks, if you control another Merfolk, tap target creature defending player controls.
“The Current flows without hesitation or regret. It flows no matter the obstacles before it. So shall I. So shall we all.”
—Coralight motto
3/2
  • Elmare: Into the Abyss
Tideflow Wardings

Tideflow Wardings {2}{W}

Instant
Permanents you control gain indestructible until end of turn. Untap each creature you control.
Cycling {W} ({W}, Discard this card: Draw a card.)
“The Others have pushed us to the brink of doom, but like the Current, we flow back in style.”
—Romi, Edina's acolyte
  • Elmare: Into the Abyss
Tidetwister Mage

Tidetwister Mage {2}{U}

Creature - Human Wizard
Kicker {X}{U} (You may pay an additional {X}{U} as you cast this spell.)
When Tidetwister Mage enters, if it was kicked, return all other creatures with power X or less to their owners' hands.
1/4
  • Tides of War
Time Flows to Its End

Time Flows to Its End {2}{U}

Sorcery - Revelation
Return target permanent to its owner's hand. If this spell wasn't cast from your hand, put that permanent on top of its owner's library instead.
Coalesce {9}{U} (You may cast this from your graveyard for {9}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
10/7
  • Beyond Our Ken