15897 cards found
Kalro, Desert Outpost

Kalro, Desert Outpost {2}{R}{W}

Legendary Planeswalker - Fortress
Whenever a creature attacks Kalro, Desert Outpost, it deals 1 damage to that creature.
[+1]: Create a 1/1 red and white Sand Warrior creature token.
[–2]: Destroy target nonbasic land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Loyalty:
3
  • Pyramids of Atuum
Resistance Collapse

Resistance Collapse {3}{B}{G}

Enchantment
Whenever a land you control enters, you may sacrifice a creature. If you do, each opponent sacrifices a creature.
{2}{B}{G}, Sacrifice a land: Draw a card.
  • Spark of Revolution
Vulp-o-Wisp

Vulp-o-Wisp {2}{U}

Creature - Fox Spirit
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you cast a spell during an opponent's turn, tap target nonland permanent.
“...Sorry, I just thought you were someone else.”
—Karina
2/2
  • Karina's Explorations
Ready to Go

Ready to Go {2}{W}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
  • Feanav: The Apothecary's Progress
Kinjiru Assailant

Kinjiru Assailant {R}

Creature - Human Rogue
Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
What the Kinjiru couldn't achieve with two thousand soldiers on the streets, they could solve with a single assassin on the rooftops.
2/1
Valseid, Leyran Ravager
Valseid, Leyran Brute

Valseid, Leyran Ravager

Legendary Creature - Werewolf
(Color indicator: Valseid, Leyran Ravager is red and green)
Trample
Whenever this creature transforms into Valseid, Leyran Ravager or you cast a Wolf or Werewolf spell, Valseid, Leyran Ravager deals 2 damage to any target that isn't a blocking creature and you gain 2 life.
At the beginning of your end step, if Valseid didn't attack this turn, transform it.
7/7
Card has other part: Valseid, Leyran Brute
  • Innistrad In Memoriam
Haunted Healer
Reversal Medic

Haunted Healer

Creature - Spirit Cleric Actor
(Color indicator: Haunted Healer is white)
{W}: Target creature assigns combat damage equal to its toughness rather than its power this turn.
It walks, eternally mourning the one it could not save.
2/5
Card has other part: Reversal Medic
  • Villains: The Musical
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
  • Al Tabaq
Gloomhollow Woodlurker

Gloomhollow Woodlurker {G}

Creature - Elk Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{3}{G}: Gloomhollow Woodlurker must be blocked this turn if able.
Venture not into Gloomhollow,
Death and more are soon to follow.
1/1
  • Adventurers of Onora
Temur Falconer

Temur Falconer {1}{U}

Creature - Orc Ranger
When Temur Falconer enters, create a 1/1 blue Bird creature token with flying.
Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
0/2
  • MSEM Masters: Jumpstart
Gild in Grace

Gild in Grace {G}{W}

Instant
Rouse 2, then you gain 1 life for each creature you control. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Strix of Dark Omens

Strix of Dark Omens {2}{U}

Creature - Bird
Flying
Whenever you cast a noncreature spell, note its mana value.
When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
1/1
  • Survive the Night
Granite Sibyl

Granite Sibyl {5}

Artifact Creature - Golem
Granite Sibyl enters with three +1/+1 counters on it.
Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
2/0
  • Surging Tide
Alien Formations

Alien Formations {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“These things grow like an atomic bonsai.”
—Brandy Axel, AOSE shock trooper
  • Animus Vox
Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
  • End of Wollensie
Mianju, Taker of Names

Mianju, Taker of Names {1}{B/G}{R}

Legendary Creature - Wolf Spirit
Mianju enters with your choice of a menace or +1/+1 counter on them.
Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Reagent Smuggler

Reagent Smuggler {2}{U}

Creature - Dwarf Rogue Wizard
When this creature enters, surveil 2.
This creature can't be blocked as long as it has a -1/-1 counter on it.
“Ah, bottled cirrus! Such a scarce commodity in the underground!”
—Schelma, Deepstone smuggler
3/2
  • The Petals Wilt
Trossingen's Finest

Trossingen's Finest {3}{W}

Instant
Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.”
—Sanctum creed
  • Seasons of War
Hark the Fleeting Host

Hark the Fleeting Host {3}{W}{U}

Legendary Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
At the beginning of your end step, untap up to two lands.
  • The Petals Wilt
Imperious Aristocrat

Imperious Aristocrat {1}{W}{B}

Creature - Human Advisor
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.
3/2
  • Nangjiao In Bloom
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Death Kneels Before

Death Kneels Before {1}{B}

Sorcery - Revelation
Return up to two target creature cards from your graveyard to your hand.
Coalesce {7}{B} (You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/4
  • Beyond Our Ken
Andazir, the Crownless
Mahara, the Universal

Andazir, the Crownless

Legendary Creature - Elder Demon
(Color indicator: Andazir, the Crownless is black and red)
Protection from instants and from sorceries
At the beginning of your upkeep, sacrifice another creature. If you do, put a +1/+1 counter on Andazir, the Crownless.
At the beginning of your end step, if you control four or fewer creatures, transform Andazir.
6/6
Card has other part: Mahara, the Universal
  • Alkabah
Etherium Sculptor

Etherium Sculptor {1}{U}

Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
“As long as the flow of etherium is constant, there is no nothing that we can't achieve.”
—Breya, Etherium Shaper
1/2
  • MSEM Masters: Jumpstart
  • Alara