15282 cards found
Mabil's Study

Mabil's Study {G}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered.
  • Sparks of a Multiverse
Mabil, the Wayfarer

Mabil, the Wayfarer {1}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce.
[–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
Loyalty:
3
  • Sparks of a Multiverse
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
  • Road to Carü Mapu
Machi's Assistants

Machi's Assistants {3}{G}{G}

Creature - Human Shaman
When Machi's Assistants enters or you gain life, you may mill four cards. When you do, you may return a permanent card from your graveyard to your hand. This ability triggers no more than four times each turn.
A machi's curative process can take hours. Her assisting crew, called llancañ, stay by her side to ensure she remains in focus.
4/4
  • Road to Carü Mapu
Majestic Tomb

Majestic Tomb

Land
Majestic Tomb enters tapped.
{T}: Add {B} or {R}.
When Majestic Tomb enters, you may put a loyalty counter on a planeswalker you control.
“No one alive knows who I am. Maybe the dead can be of more assistance.”
—Reyhsia
  • Sparks of a Multiverse
Mayu, the Endless Flow

Mayu, the Endless Flow {2}{U}{R}

Legendary Creature - Llama Serpent
This spell can't be countered.
Flying, haste
Mayu, the Endless Flow gets +2/+2 for each spell you've cast this turn.
Matron of floods and rivers, her power grows with each step the Caica take.
1/1
  • Road to Carü Mapu
Memories Past

Memories Past {B}

Sorcery
Target player reveals their hand and discards all nonland cards that share a name with a card in their graveyard. If no cards were discarded, draw a card.
During their short time with the gestalt spark, the aetherborn live with the memories of their many past lives.
  • Sparks of a Multiverse
Merciless Mirror

Merciless Mirror {4}{U}{B}

Artifact
Whenever one or more creatures deal combat damage to you, exile one of those creatures.
You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells.
“All the worlds shall reflect the splendor of I.”
  • Sparks of a Multiverse
Mind Palace

Mind Palace

Land
Mind Palace enters tapped.
{T}: Add {U} or {B}.
When Mind Palace enters, you may put a loyalty counter on a planeswalker you control.
The mind is a prison one can never escape.
  • Sparks of a Multiverse
Moonchaser Meadow

Moonchaser Meadow

Land
Moonchaser Meadow enters tapped.
{T}: Add {W}.
{1}{W}{W}, {T}: Put a loyalty counter on each planeswalker you control.
The sun god long gone, the nymphs found comfort in new champions.
  • Sparks of a Multiverse
Mooncursed Howler

Mooncursed Howler {3}{R}{R}

Creature - Werewolf
Whenever a creature dealt damage by Mooncursed Howler this turn dies, create a 2/2 red Werewolf creature token with first strike.
“Daisite's not quite prepared for my children. Guess I'll have to find another solution...”
—Tanya, Leader of the Pack
4/4
  • Sparks of a Multiverse
Moonshard Crater

Moonshard Crater

Land
Moonshard Crater enters tapped.
{T}: Add {R}.
{2}{R}, {T}: Each player sacrifices a nonbasic land.
“Goodnight, moon!”
—Tanya, Leader of the Pack
  • Sparks of a Multiverse
Mother of Herbs

Mother of Herbs {1}{B}{G}

Creature - Human Shaman
Whenever you sacrifice a permanent, you may put a -1/-1 counter on target creature.
Red flowers are a powerful herb, sure to restore any warrior. Pink flowers are a powerful poison, sure to ruin any warrior.
3/1
  • Sparks of a Multiverse
Mutilated Warrior

Mutilated Warrior {1}{R}

Creature - Human Warrior
First strike
When Mutilated Warrior enters, you may have it deal damage to each player equal to the number of Warriors you control.
Cover the scar, embrace the pain. Win the war, so it won't be in vain.
3/1
Natural Beauty

Natural Beauty {1}{G}

Sorcery
Search your library for a permanent card that could produce {G}, reveal it, put it into your hand, then shuffle.
  • Sparks of a Multiverse
Necroessence

Necroessence {2}{W}{B}{G}

Enchantment
At the beginning of each end step, if a creature an opponent controlled died this turn, return a creature card from your graveyard to the battlefield.
“You will be given eternal unlife. For this, you must scour the worlds, eradicating unlife in all its other forms. Do you accept?”
  • Sparks of a Multiverse
Nightly Herald

Nightly Herald {1}{R}

Creature - Werewolf
Whenever Nightly Herald attacks, it deals damage to the defending player equal to the number of Wolves and Werewolves you control.
“Guess I got a little too excited last night.”
—Tanya, Leader of the Pack
2/1
  • Sparks of a Multiverse
Nsimi Skydart

Nsimi Skydart {1}{W}{U}

Legendary Planeswalker - Nsimi
[+1]: Until end of turn, up to one target creature gets +1/+0 and can't be blocked.
[–2]: Exile target artifact or enchantment.
[–5]: You get an emblem with “Untap all permanents you control during each other players untap step” and “Draw a card during each other player's draw step.”
Loyalty:
2
  • Sparks of a Multiverse
Nsimi's Scrambler

Nsimi's Scrambler {1}{U}

Creature - Human Rogue Samurai
Flash
Whenever Nsimi's Scrambler deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
1/1
  • Sparks of a Multiverse
Nsimi's Study

Nsimi's Study {W}{U}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target creature you control can't be blocked this turn.
  • Sparks of a Multiverse
Nsimi's Trickery

Nsimi's Trickery {1}{W}{U}

Instant
Exile target permanent, then return it to the battlefield under its owner's control. If that permanent was an attacking creature, you may have it enter tapped and attacking.
“This will hardly be a fair fight. There's only two of you.”
  • Sparks of a Multiverse
Nullifier of Planar Energy

Nullifier of Planar Energy {3}

Artifact
Activated abilities of other permanents cost an additional “Sacrifice a permanent” to activate unless they're mana abilities.
{2}, {T}, Sacrifice Nullifier of Planar Energy: Remove all counters from target nonland permanent.
“Nothing planeswalks, in or out!”
—Pidge
  • Sparks of a Multiverse
Nvali Drone

Nvali Drone {1}{G}{W}

Creature - Insect
Flying
Whenever you cast a creature spell for the first time each turn, create a 1/1 green Insect creature token.
Every hive starts somewhere.
2/1
  • Sparks of a Multiverse
Object of Awe

Object of Awe {R}

Legendary Artifact
{T}: Put a luster counter on Object of Awe.
{1}{R}, {T}: Discard up to X cards, then draw a card for each card discarded this way. X is the number of luster counters on Object of Awe.
{3}{R}: Until end of turn, Object of Awe becomes an X/X red Phoenix creature with flying, where X is the number of luster counters on Object of Awe.
  • Sparks of a Multiverse
Obstinacy

Obstinacy {R}{R}{R}

Enchantment
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step.
Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.