Flash Improve {W}({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) You may activate equip and improve abilities any time you could cast an instant.
Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
Warped Recluse can't be blocked by creatures with greater power. Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
Target creature you control gets +1/+1 and gains indestructible until end of turn. Fabled {3}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
When one of the Folded Fan falls, his brothers do not mourn. Instead, they fight with increased resolve to ensure his death was not in vain.
Creature tokens you control have vigilance. Whenever Watch of the Dead or another enchantment you control enters, create a 2/2 black Zombie creature token.
Flying, lifelink At the beginning of each end step, if you gained 3 or more life this turn, choose one — • Put a +1/+1 counter on Waxing Angel. • Exile target artifact or enchantment.
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life. {1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.