Menace (This creature can't be blocked except by two or more creatures.) Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
Adorned — Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
There has not been war between Daeland and Caulder for almost fifteen years. In that time, mercenaries looking to make a living could either turn to banditry or tourneys.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Though modern ships are fast enough and strong enough to survive the Ocean of Leviathans, there are still those unlucky few who are simply caught unawares.
{1}{U}: Mercurial Merfolk gets +2/-2 until end of turn. When Mercurial Merfolk dies, draw a card.
Janneke's obsession with the mortal soul lead her to study humanity itself. Accounts would never be enough; she and her cohorts would need to experience society firsthand.
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
Embellish {4}{W}(If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) When Meticulous Mechanist enters, scry 1.