11227 cards found
Etherwrought Figurehead
Ethersketch Blueprints

Etherwrought Figurehead

Artifact Creature - Angel Monument
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance
Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature.
If Etherwrought Figurehead would leave the battlefield, exile it instead.
4/4
Card has other part: Ethersketch Blueprints
  • Over the Horizon
Ethics and Reanimation

Ethics and Reanimation {1}{B}

Artifact
{B}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{1}{B}, {T}: Mill three cards. You lose 2 life.
{3}{B}{B}, {T}, Sacrifice Ethics and Reanimation: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • End of Wollensie
Etlan High Priest

Etlan High Priest {W}

Creature - Human Cleric
Stampede — Whenever Etlan High Priest and a creature with greater power attack, Etlan High Priest gets +1/+1 until end of turn. Then you gain 1 life and scry 1.
Naya's behemoths inspire great feats of strength and magic in those who follow their wake.
1/2
  • Alara
Evade the Authorities

Evade the Authorities {1}{U}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.
  • Plagues of Fretport
Evaldi's Muse

Evaldi's Muse {2}{G}{G}

Creature - Wurm
Whenever Evaldi's Muse or another nontoken creature you control enters, you gain 2 life.
When Evaldi's Muse leaves the battlefield, create two 1/1 green and blue Elf creature tokens.
4/3
Evaldi, Genesis of Hope

Evaldi, Genesis of Hope {2}{G}

Legendary Creature - Elf Druid
At the beginning of your upkeep, return a permanent you control to its owner's hand.
You may play an additional land on each of your turns.
“Our world yet lives.”
3/4
  • MSEM Masters: Legends
Evanescent Soulcatcher

Evanescent Soulcatcher {3}{B}{B}

Creature - Spirit Wizard
Menace
Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile.
{2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
*/*
  • Spark of Revolution
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters, it fights target creature.
Mirage {3}{G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Kaleidoscope
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope
Eve's Scheme

Eve's Scheme {2}{B}

Enchantment
At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
The sphinx presented its riddle. To Tara's surprise, Belle's companion answered it, then asked a question of her own: “Where is Kella Rakevan?”
Eve's Spiritstalker

Eve's Spiritstalker {B}{B}

Creature - Cat
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Eve's Spiritstalker attacks or mentors a creature, you lose 1 life.
3/3
  • Riddles of Revio
Eve, the Mastermind

Eve, the Mastermind {B}{B}

Legendary Planeswalker - Eve
[+1]: Creatures you control gain deathtouch until end of turn.
[–1]: Each player loses 3 life unless they discard a card or sacrifice a creature.
[–6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.”
Loyalty:
2
  • Riddles of Revio
Ever-Gnawing Rat

Ever-Gnawing Rat {G}

Creature - Rat
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
1/1
Everember Phoenix

Everember Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand.
Revive {1}{R}{R} ({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Evershedder

Evershedder {4}{B}

Creature - Snake
When Evershedder dies, you may put it on the bottom of its owner's library.
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“An immortal snake would make a fine pet.”
—Hestia, fallen archon
3/3
  • Mious
Eversoar

Eversoar {W}{W}

Creature - Bird
Flying, vigilance
As the dawn overtakes the night, the grand eagles take flight, hunting down hounds and swine across the frontier.
2/2
  • High Noon
Everything Black

Everything Black {1}{B}

Enchantment
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
“No colors anymore, I want them to turn black.”
  • Love Song
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
Evigian Crusher

Evigian Crusher {4}{W}

Creature - Elemental
When Evigian Crusher enters, untap all creatures you control.
Orchestrate {1}{W}{W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
3/4
  • Villains: The Musical
Evigian Noble
Mistress of Frost

Evigian Noble {W}

Creature - Human Actor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you gain life, you may pay {W}. If you do, transform Evigian Noble.
A proper lady needs a caring heart.
0/2
Card has other part: Mistress of Frost
  • Villains: The Musical
Evigian Sculptor

Evigian Sculptor {2}{W}{U}

Creature - Human Wizard
Vigilance
{W}{U}: Each creature you control assigns combat damage equal to its toughness rather than its power this turn.
3/5
  • Villains: The Musical
Evigian Titan

Evigian Titan {5}{U}

Creature - Giant Warrior Wizard
This spell costs {1} less to cast for each tapped creature your opponents control.
{5}{U}: Evigian Titan can't be blocked this turn.
5/5
  • Villains: The Musical
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn