3158 cards found
Witchseeker Mob

Witchseeker Mob {2}{W}{W}

Creature - Human Peasant
Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control.
When Witchseeker Mob enters, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield.
*/*
  • Quest for the Roseblade
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
Wizened Veteran

Wizened Veteran {W}

Creature - Human Soldier
{T}: Tap target creature. Activate only if Wizened Veteran is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“I've won a dozen battles in my time, young squire. You'd do well to heed my advice.”
1/3
  • Quest for the Roseblade
Woopip Chef

Woopip Chef {1}{W}

Creature - Fungus Shaman
Harmony — Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
When Woopip Chef enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach.
[progress 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
[progress 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Worldwise Ascetic

Worldwise Ascetic {1}{W}

Creature - Human Cleric Aurashaper
{2}{W}, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery.
2/2
  • Over the Horizon
Worn Peacekeeper

Worn Peacekeeper {W}

Creature - Human Soldier
Vigilance
When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance.
“Whatever this world's got in store for us, I know for a fact the next generation can handle it better than we ever could.”
1/1
  • Lovi Awoken
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Carü Mapu
Worthy of the Name

Worthy of the Name {G}{W}

Instant - Inscription
Target creature you control gets +3/+3 and gains lifelink and trample until end of turn.
Inscribe {3}{G}{W} ({3}{G}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Wrathful Meditant

Wrathful Meditant {1}{W}

Creature - Fox Monk
At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand.
1/3
Card has other part: Inner Strength
  • Adventurers of Onora
Writing Wonders

Writing Wonders {1}{W}

Enchantment
Whenever another enchantment you control enters, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Written in the Stars

Written in the Stars {W}{U}

Enchantment
You may look at the top card of your library at any time.
Whenever one or more creatures attack you, you may pay {1}{U}. When you do, draw a card.
The sky tells the history of Astento- every moment of the past written in light, and every secret hidden by dusk.
  • Descent from the Highlands
Wun Su, War's Muse

Wun Su, War's Muse {1}{R}{W}{B}

Legendary Creature - Monkey Warrior
Vigilance, trample
Pay 3 life: You choose if and how target creature attacks or blocks this turn. You choose before its controller declares other attackers or blockers. Activate only once each turn.
“I am truly sorry, Seto. I wish I could live humbly in your world of peace, but war is all I will ever know.”
4/4
  • Nangjiao In Bloom
Xifang Hu, Light Within

Xifang Hu, Light Within {1}{W}

Legendary Creature - Cat Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
When Xifang Hu enters, noncreature spells cost {2} more to cast until your next turn.
{1}{W}: Demigod — Whenever a creature attacks this turn, create a 1/1 colorless Spirit creature token.
{4}{W}{W}: God — Distribute a flying, first strike, indestructible, lifelink, vigilance, and +1/+1 counter among any number of creatures you control.
2/2
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
  • Rail War
Xiu, the Sharpshooter

Xiu, the Sharpshooter {2}{G}{W}

Legendary Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Each creature you control with a +1/+1 counter on it has indestructible.
3/3
  • Rail War
Ya'Ling, the Rune-Drake

Ya'Ling, the Rune-Drake {1}{G}{W}{U}

Legendary Creature - Drake
Flying
Whenever another creature you control enters, create an Idol token.
Whenever you put a +1/+1 counter on Ya'Ling, put a +1/+1 on each other creature you control. This ability triggers only once each turn.
2/2
  • Nangjiao In Bloom
Yanaël, Bastion Elder

Yanaël, Bastion Elder {2}{G}{W}

Legendary Enchantment Creature - Avatar
Other enchantment creatures you control get +1/+1.
As long as you control three or more enchantment creatures, if a triggered ability of an enchantment you control would trigger, that ability triggers an additional time.
3/3
  • Beyond the Blackwall
Yatiri del Carnaval

Yatiri del Carnaval {1}{R}{W}

- Clérigo Humano
Siempre que ganes vidas, los Clérigos que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno.
2/2
  • MSEM Champions
Yenzu Blood Pact

Yenzu Blood Pact {2}{W}{B}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice a creature: Draw a card. Each opponent loses 1 life and you gain 1 life.
Whenever you sacrifice a creature, if you're in a renaissance, each opponent sacrifices a creature. This ability triggers only once each turn.
  • Nangjiao In Bloom
Yielder of Ambition

Yielder of Ambition {3}{W}

Creature - Spirit
Flying
When Yielder of Ambition enters, target creature gets +2/+2 until end of turn.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/2
  • End of Wollensie
Yita, Almgrove Prodigy

Yita, Almgrove Prodigy {2}{U}{R}{W}

Legendary Creature - Human Warrior
Whenever you cast a spell, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Yita, Almgrove Prodigy gains your choice of flying, first strike, vigilance, lifelink, hexproof, or haste until end of turn.
5/4
  • Arcanum Academia
Young Hieromancer

Young Hieromancer {1}{W}

Creature - Human Cleric
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
“Think of it as flattery. I consider you worth leaving alive.”
2/1
  • Descent from the Highlands