When Gau Ding Soulhoard dies, create X 1/1 colorless Spirit creature tokens, where X is its power. Scavenge {4}{B}({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
When Seven Deadly Sins has seven or more sin counters on it, sacrifice it. {B}{B}, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs {1} more to activate for each sin counter on Seven Deadly Sins.
Choose two — • Shuffle up to two target cards from graveyards into their owners' libraries. • Create a 1/1 black Skeleton creature token. You lose 1 life. • Sacrifice a permanent. Draw a card.
Flying Assault {2}{B}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Wretched Lammasu assaults, each opponent discards a card.
[+1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [–2]: Exile target tapped nonland permanent. [–4]: Target player skips their next untap step. Tap up to three target permanents.
At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life. {2}{B}{G}: Create a tapped 1/1 Horror creature token that's all colors.
The Ironwood Grove contains some of the earliest remnants of the birth of Alkabah.
Prowess Whenever you cast a noncreature spell, you may pay {R}. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“When there was no place left for her people anymore, your grandmother crafted this lantern, and its light led us to this valley. I hope it leads you and your friends to a place you can call your own.”
When Gharsha, Monstrous Quarry enters, each opponent creates a 1/1 green Elf creature token. Whenever a creature you control becomes blocked, you may pay {1}. If you do, put a +1/+1 counter on that creature.